Adventure Logsheet
Race: Halfling(Ghostwise) Alignment: Neutral Good Ability Score: Str:10 Dex:10 Con:14 Int:17(+2) Wis:14(+1) Cha:10 ASI: Int, Wisdom Skill Proficiency: ** Racial Feat: Nimble, Brave, Lucky, Silent Speech **Class: Artificer Class Feat: Magic Tinkering, Spellcasting Lang: Common, Halfling Armor: Scale Mail + Shield (14+2) Weapons: Rapier, Dagger, Light Crossbow Tools: Thieves Tool Saving Throws: Intelligence, Wisdom Skills: Investigation, Medicine Spells: Ray of Frost, Fire Bolt, Cure Wounds, Detect Magic, Catapult, Tasha's Caustic Brew Starting Equipment: Scale Mail Light Crossbow with 20 bolts Rapier Dagger Thieves' tools Dungeoneer´s Pack Background: Urchin *Feature: *City Secrets You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. Skill Proficiencies: Stealth, Sleight of Hand *Tool Proficiencies: * Disguise kit, thieves' tools Languages: None Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp Gold: 10
Loot: 71 GP Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide. Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
Downtime used for Catching Up
Loot: Heiltrank Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger • steel mirror • 10 ft. pole • 50 ft. hempen rope (entfernt nach Abenteuer) • a riding horse (mechanical in nature, otherwise the same) • 4 potions of healing (entfernt nach Abenteuer) • a 1st level spell scroll • a bag of 100 gp (entfernt)
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Traded with own char https://www.adventurersleaguelog.com/users/42333/characters/103353 Traded Quiver of Ehlonna + Ring of Jumping for Elemental Essence Shard + Bag of Tricks Rust
Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. Ring of Jumping Ring, uncommon (requires attunement) This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away. A description of this item can be found in Player Handout 4. Potion of Healing Potion of Greater Healing 54 Gold
Loot: Helm of Telepathy (Tiara) Spellscroll of Snaring Spellscroll of Beast Bond 83gp Story Award: Feline Friend (Violet) While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
Loot: gems worth 125gp 2 broken slates worth 75gp 1 troll claw worth 60gp 75gp 1 decorative knife worth 140gp 1x potion of healing 1x potion of necrotic resistance 1x sentinel shield . . 2x Catching up for 20 Downtime
Loot: 500gp (100gp for each player) 1 Potion of Healing Wand of Secrets
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Bought 5 Potions of greater Healing for 500gp Bought 5 Spellscrolls of Greater Invisibility Pearl for 100gp
Magic Items: Chime of Opening, Lantern of Revealing, Serpent Scale Armor, Serpent's Fang . Players (8)Kiri - Wex Sharptooth - Half-Goblin(TCL) - Drakewarden ranger 8 (5) Brennjie - Der Angler- Forest Gnom - Ranger3/Wizard2 (5) Eklan - Weed - Aasimar - Moon Druid 5 (Echo) Hector "Wildcard" - Aasimar - Wild Magic Sorcerer 6 / Evocation Wizard 2 (7) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 7 -
Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. . Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. . +1 Spellscroll of Wish . Magic Items: Ring of Acid Resistance, Dwarven Plate, Belt of Giant Strength, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Ring of Fire Resistance, Hat Of Disguise, Eversmoking Bottle, Ring of Necrotic Resistance, Slippers Of Spider Climbing, Dimensional Shackles, Staff of Power, tome of leadership and influence . Used Catching Up for Extra Level
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Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. +1 Spellscroll of Wish Magic Items: Ring of Acid Resistance, Dwarven Plate, Belt of Giant Strength, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Carpet of Flying, Hat Of Disguise, Eversmoking Bottle, Broom of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Tome ofUnderstanding
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With: https://www.adventurersleaguelog.com/users/41067/characters/104212
Loot: 50k gp Blessing of Wound Closing Bow of Melodies (Guardian) Rope of Mending (Tentacle) Potion of Heroism . Used 10 Downtime for Leveling up
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Loot: 50k gp Blessing of Magic Resistance Bow of Melodies (Guardian) Rope of Mending (Tentacle) Potion of Heroism
Spell Scrolls: Planeshift, Simulacrum, Arcane Eye, Fire Shield, Dominate Person, Passwall, Legend Lore, Time Stop, Word of Recall, Gate, Divine Word, Greater Restoration, Darkness, Cure Wounds (4th Level), Zone of Truth, True Seeing, Symbol, Find Familiar, Time Stop, Legend Lore, Modify Memory, Far Step, Wall of Force, Dawn, Creation, Create Spelljamming Helm 6 Cleric Spell Scrolls: True Ressurection, Anti Magic Field, Ressurection, Plane Shift, Heroes Feast, Heal 5x Potions of Fire Resistance 1x Bag of Beans (9 Beans) 1x Chime of Opening 1x Bead of Force (4 Beads) 1x Oil of Etherealness 1x Elixir of Health 1x Potion of Clairvoyance 2x Potion of Speed 4x Potion of Superior Healing 1x Bolt of Vapors 1x Bolt of Blinding 1x Bolt of Holding 40x +1 Arrows 1x Giant Slayer Arrow 1x Potion of Poison 2x Potion of Mind Control (Fire Giant) 1x Potion of Mind Control (Memmles) 1x Potion of Growth 1x Potion of Heroism 1x Scroll of Protection (Lycanthrope) 1x Potion of Healing 1x Potion of Diminution 1x Potion of Dragons Majesty (Red, Black, Gold, Amethyst one of each) 1x Potion of Mind Reading 1x Potion of Invulnerability 1x Potion of Speed 7x Bead of Force 6x Bag of Beans 1x Elixir of Health 1x Potion of Clairvoyance Magic Items 1x Plate +2 1x Brazier of Commanding Fire Elementals 1x Dragon Slayer (Rapier) 1x Portable Hole 1x Tome of Clear Thought 1x Handcrossbow +1 1x Shortsword +2 1x Whip +2 1x Staff of Swarming Insects 3x Tentacle Rod 2x Cloak of Elvenkind 2x Boots of Elvenkind 1x Mace +2 1x Headsman Axe (Greataxe +2) (3d12 Damage) (Needs 25STR) 1x Ring of Shooting Stars 1x Dwarven Plate 1x Shield +1 1x Battleaxe +1 1x Warhammer +1 1x Ring of Invisibility 1x Cape of Cold Resistance (Rare) 1x Ring of Protection 1x Longbow +1 1x Hell Hound Cloak (Cursed) 1x Sword of Vengeance (Greatsword) 1x Javelin of Lightning 1x Greataxe +2 2x Bag of Holding 1x Driftglobe 1x Mithral Plate Armor 1x Mariners Plate Armor 1x Portable Hole 1x Chime of Opening 1x Pistol +2
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Traded Elemental Essence shard water against Far Realm Shard with https://www.adventurersleaguelog.com/users/42333/characters/108472?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
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Traded Bloodwell Vial +2 for Wand of Polymorph with https://www.adventurersleaguelog.com/users/42333/characters/108505?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
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Repeatable Reward for 50 Hours: 3 Potions of Invulnerability, 2 Potions of Heroism +50k gp Very Rare: Breastplate +2 + 10k gp from DDHC-SKT-4 for 20
Repeatable Reward for 50 Hours: 3 Potions of Invulnerability, 2 Potions of Heroism +50k gp Very Rare: Tome of Understanding + 10k gp from DDHC-SKT-4 for 20
Used Downtime for leveling up
Bought 5 supreme Healing Potions for 25000gp Bought 10 Diamond Dust for Greater Restoration 1000gp Bought a platinum-plated dragon scale, worth at least 500 gp Forked Metal Rods attuned to all Planes 5000gp an ornate stone and metal lockbox worth at least 400 gp
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Bought 1 Diamond for 25000gp Bought 10 Diamonds for 1000gp Bought 10 Antitoxin for 500gp Bought 5 Diamonds worth 50gp Bought Platinum Scale for Fizbans Plat Shield 500gp
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Spell Scrolls: Planeshift, Simulacrum, Arcane Eye, Fire Shield, Dominate Person, Passwall, Legend Lore, Time Stop, Word of Recall, Gate, Divine Word, Greater Restoration, Darkness, Cure Wounds (4th Level), Zone of Truth, True Seeing, Symbol, Find Familiar, Time Stop, Legend Lore, Modify Memory, Far Step, Wall of Force, Dawn, Creation, Create Spelljamming Helm 6 Cleric Spell Scrolls: True Ressurection, Anti Magic Field, Ressurection, Plane Shift, Heroes Feast, Heal 5x Potions of Fire Resistance 1x Bag of Beans (9 Beans) 1x Chime of Opening 1x Bead of Force (4 Beads) 1x Oil of Etherealness 1x Elixir of Health 1x Potion of Clairvoyance 2x Potion of Speed 4x Potion of Superior Healing 1x Bolt of Vapors 1x Bolt of Blinding 1x Bolt of Holding 40x +1 Arrows 1x Giant Slayer Arrow 1x Potion of Poison 2x Potion of Mind Control (Fire Giant) 1x Potion of Mind Control (Memmles) 1x Potion of Growth 1x Potion of Heroism 1x Scroll of Protection (Lycanthrope) 1x Potion of Healing 1x Potion of Diminution 1x Potion of Dragons Majesty (Red, Black, Gold, Amethyst one of each) 1x Potion of Mind Reading 1x Potion of Invulnerability 1x Potion of Speed 7x Bead of Force 6x Bag of Beans 1x Elixir of Health 1x Potion of Clairvoyance Magic Items 1x Plate +2 1x Brazier of Commanding Fire Elementals 1x Dragon Slayer (Rapier) 1x Portable Hole 1x Tome of Clear Thought 1x Handcrossbow +1 1x Shortsword +2 1x Whip +2 1x Staff of Swarming Insects 3x Tentacle Rod 2x Cloak of Elvenkind 2x Boots of Elvenkind 1x Mace +2 1x Headsman Axe (Greataxe +2) (3d12 Damage) (Needs 25STR) 1x Ring of Shooting Stars 1x Dwarven Plate 1x Shield +1 1x Battleaxe +1 1x Warhammer +1 1x Ring of Invisibility 1x Cape of Cold Resistance (Rare) 1x Ring of Protection 1x Longbow +1 1x Hell Hound Cloak (Cursed) 1x Sword of Vengeance (Greatsword) 1x Javelin of Lightning 1x Greataxe +2 2x Bag of Holding 1x Driftglobe 1x Mithral Plate Armor 1x Mariners Plate Armor 1x Portable Hole 1x Chime of Opening 1x Pistol +2
Clockwork Amulet from DDAL10-08 for 5 DM Hours
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Clockwork Amulet from DDAL10-08 for 5 hours
Loot: 10k gp pro Spieler / Rope of Entanglement / Cli Lyre / a figurine of wondrous power (bronze griffon), and a mace of terror. ring of telekinesis For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Choosen Item: Bloodwell Vial +3
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Loot: 10k gp pro Spieler / Rope of Entanglement / Cli Lyre / a figurine of wondrous power (bronze griffon), and a mace of terror. ring of telekinesis For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Choosen Item: Bloodwell Vial +3
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Robe of the Archmagi (Grey) + 40 Downtime from DDHC-WDH Waterdeep Dragon Heist - Chapter 8 Manual of Bodily Health + 10k gp from DDHC-Quests from the Infinite Staircase - Lost Caverns of Toscjanth Manual of Quickness and Action +10k gp from CCC-BMG-37 Weakness of Rock
Robe of the Archmagi (Grey) + 40 Downtime from DDHC-WDH Waterdeep Dragon Heist - Chapter 8 Manual of Bodily Health + 10k gp from DDHC-Quests from the Infinite Staircase - Lost Caverns of Toscjanth Manual of Quickness and Action +10k gp from CCC-BMG-37 Weakness of Rock
Staff of the Magi from DDAL07-17 Cauldron of Sapphire + 40DT
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Bought 1 Potion of Speed Bought 2 Potions of Greater Invis Bought 20 Oil of Slipperiness
Story Awards Friend of Faune With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts. The choices you made this day might have unforseen consequences in the future. Heaven's Blessing You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well. With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice. The forgotten Giant Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well. Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.) Anklebiter's Charm of Biting Ankles (Charm of the Key) As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you. Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at. Blessing of Heaven and Hell (Blessing of Magic Resistance) Supernatural Gift (Blessing) You have Advantage on saving throws against spells and other magical effects. This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers. Loot 25.000 GP Veiled Shadow's Scarf (Platinum Scarf) ................. Bastion Turn: Demiplane Empower -> 100 Temp HP Meditation Chamber -> Strength and Dex Pub -> Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.
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Traded Ring of Invisibility -> Ring of Djinni Summoning From own Char (Gecko): https://www.adventurersleaguelog.com/users/42333/characters/109489
Loot: Multiversal Champion Titel (Boon of High Magic) You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure. . Plate Armor +3 Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. . Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. . Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. . . Ring of Djinni Summoning (gerollt in Game if the Djinni can cast wish, the DM was Coldwolf.) Ring of Djinni Summoning (3 Wished) (Used for Resistance against Bludgeoning, Piercing and Slashing for the party and the Djinni and an iron golem. And the npc drow of the adventure.) . Spellscrolls used: Timestop and Wish Potions used: Potion of Invulnerability and Potion of Greater Invisibility
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Traded Dwarven Plate -> Aegis of the Ravenqueen With own Char (Nathaniel Windweaver) https://www.adventurersleaguelog.com/users/42333/characters/103487
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Traded Bloodwell Vial +2 -> Ring of spellstoring With https://www.adventurersleaguelog.com/users/42333/characters/166865?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
Used 30 Days to cast Nystuls Magic Aura to gain the semi permanent effect of creature type celestial. Used 1 Downtime Day to use wish for Conjure Celestial (8th Level Upcast) and Planar Binding (180 Days)
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Traded with https://www.adventurersleaguelog.com/users/42333/characters/171519 What: Bloodwell Vial +1 For: Feywild Shard
Character Rebuild (Build) Name: Libra" - Race: Tashas Custom Lineage - Background: Scion of the Outer Planes - Level: 20 Clockwork Sorcerer