Show Log Entry
Adventure Title
PS-DC-TWW The Wishing Well (As if you were a player)
PS-DC-TWW The Wishing Well (As if you were a player)
Session
Date Played
2025-03-03 19:00:00 UTC
2025-03-03 19:00:00 UTC
Levels Gained
GP +/-
25000
25000
Downtime +/-
3.0
3.0
Location Played
DM Name
DM DCI Number
Notes
Story Awards Friend of Faune With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts. The choices you made this day might have unforseen consequences in the future. Heaven's Blessing You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well. With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice. The forgotten Giant Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well. Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.) Anklebiter's Charm of Biting Ankles (Charm of the Key) As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you. Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at. Blessing of Heaven and Hell (Blessing of Magic Resistance) Supernatural Gift (Blessing) You have Advantage on saving throws against spells and other magical effects. This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers. Loot 25.000 GP Veiled Shadow's Scarf (Platinum Scarf) ................. Bastion Turn: Demiplane Empower -> 100 Temp HP Meditation Chamber -> Strength and Dex Pub -> Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.
Story Awards Friend of Faune With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts. The choices you made this day might have unforseen consequences in the future. Heaven's Blessing You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well. With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice. The forgotten Giant Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well. Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.) Anklebiter's Charm of Biting Ankles (Charm of the Key) As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you. Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at. Blessing of Heaven and Hell (Blessing of Magic Resistance) Supernatural Gift (Blessing) You have Advantage on saving throws against spells and other magical effects. This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers. Loot 25.000 GP Veiled Shadow's Scarf (Platinum Scarf) ................. Bastion Turn: Demiplane Empower -> 100 Temp HP Meditation Chamber -> Strength and Dex Pub -> Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.