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Adventure Title
KfGW - Murkmire Malevolence
Session
Date Played
2023-05-28 19:00:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
10.0
Location Played
Varkenbluff Museum of Natural History
DM Name
JinxedBear
DM DCI Number
Notes
PLAYERS (1) Yaidz - Prof Dr Maximus van der Smashes - TCL - Fighter 1 (1) Marie - Nelly Brambleshine - Goliath - Paladin 1 (2) - Claudia N. - Renzo - TCL (Otter) - Rogue 2 - Golden Vault (2) Jannis D. - Derban - Minotaur - Rogue 2 Captain Blackeye - Chrimax - Rock Gnome - Wizzard 2 REWARDS (Mission Success) Bag of Holding Dagger +1 Handaxe +1 Golden Vault Mitgliedschaft Quest Reward: Mithral Plate Armor

Magic Items

Name Rarity Location Table Result Counts?
Dagger +1 Uncommon Varkenbluff Museum of Natural History true
Handaxe +1 Uncommon Varkenbluff Museum of Natural History true
Bag of Holding Uncommon Varkenbluff Museum of Natural History true
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Mithral Plate Uncommon true
Armor (plate), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.