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Adventure Title
DDHC-WDH-03 Blue Alley
DDHC-WDH-03 Blue Alley
Session
Date Played
2023-04-14 19:30:00 UTC
2023-04-14 19:30:00 UTC
Levels Gained
1
1
GP +/-
72
72
Downtime +/-
10.0
10.0
Location Played
Waterdeep
Waterdeep
DM Name
thebaconing
thebaconing
DM DCI Number
- 4320843938
- 4320843938
Notes
ADVENTURE Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… PLAYERS (2) - Bramymond - Agnea Bristani - Variant Human - Ranger 2 - Emerald Enclave (2) happy - Lord Baros - Halfling (Lightfoot) - Rogue 2 - none (2) Frederic T. - Chossach- TCL - Druid 2 - EE Mehalon - Lessora - Half-Elf - Warlock 1 - no faction Nova - Adrian von Hohenfuß - Human Variant - Wizard 1 - none (3) - Stephan - Indigo - Halfelf - Warlock 3 - None Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 1 - Harpers LEVEL 2: Sorcerer Features: Sorcery Points, Flexible Casting
ADVENTURE Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… PLAYERS (2) - Bramymond - Agnea Bristani - Variant Human - Ranger 2 - Emerald Enclave (2) happy - Lord Baros - Halfling (Lightfoot) - Rogue 2 - none (2) Frederic T. - Chossach- TCL - Druid 2 - EE Mehalon - Lessora - Half-Elf - Warlock 1 - no faction Nova - Adrian von Hohenfuß - Human Variant - Wizard 1 - none (3) - Stephan - Indigo - Halfelf - Warlock 3 - None Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 1 - Harpers LEVEL 2: Sorcerer Features: Sorcery Points, Flexible Casting
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bottle of Amnian Wine | Common | Blue Alley, Waterdeep | true | ||
They are worth 10 gp each or can be used as flasksof alchemist’s fire in a pinch. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | |||||
Lantern of Revealing | Uncommon | Blue Alley, Waterdeep | true | ||
Wondrous Item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Basic Rules, pg. 179 | |||||
Moon-Touched Scimitar | Common | Blue Alley, Waterdeep | true | ||
Weapon (scimitar), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |