Show Log Entry
Adventure Title
DDHC-DoIP Gnomengarde
DDHC-DoIP Gnomengarde
Session
Date Played
2023-03-25 19:00:00 UTC
2023-03-25 19:00:00 UTC
Levels Gained
1
1
GP +/-
-50
-50
Downtime +/-
10.0
10.0
Location Played
Phandalin
Phandalin
DM Name
Claudia N.
Claudia N.
DM DCI Number
Notes
Players * (2) Yaidz | Zazo | Harengon| Fighter 1 Rogue 1 * (2) JinxedBear - Auberon d'Angelo - Bard 2 - Fairy - Emerald Enclave * (2) Captain Blackeye - Bifard Langbart - Dwarf - Hunter 2 - none * Marie - Charlotte Wels - Variant Human - Abjuration Wizard 3 - Lords' Alliance * (2) Joscho - Sasagan Sunguard - Human variant - Paladin 2 - Zhentarim Spells copied: Sleep, Detect Magic (50 gp von Yaidz/Zazo geschenkt bekommen) Loot: Clockwork Amulet, Pole of Collapsing, Wand of Pyrotechnics, Hat of Wizardry Gnomengarde Quest. "A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don't want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it."
Players * (2) Yaidz | Zazo | Harengon| Fighter 1 Rogue 1 * (2) JinxedBear - Auberon d'Angelo - Bard 2 - Fairy - Emerald Enclave * (2) Captain Blackeye - Bifard Langbart - Dwarf - Hunter 2 - none * Marie - Charlotte Wels - Variant Human - Abjuration Wizard 3 - Lords' Alliance * (2) Joscho - Sasagan Sunguard - Human variant - Paladin 2 - Zhentarim Spells copied: Sleep, Detect Magic (50 gp von Yaidz/Zazo geschenkt bekommen) Loot: Clockwork Amulet, Pole of Collapsing, Wand of Pyrotechnics, Hat of Wizardry Gnomengarde Quest. "A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don't want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it."
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Clockwork Amulet | Common | Gnomengarde | false | ||
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. https://www.dndbeyond.com/magic-items/27042-clockwork-amulet | |||||
Pole of Collapsing | Common | Gnomengarde | false | ||
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. https://www.dndbeyond.com/magic-items/27112-pole-of-collapsing | |||||
Wand of Pyrotechnics | Common | Gnomengarde | false | ||
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. https://www.dndbeyond.com/magic-items/27147-wand-of-pyrotechnics | |||||
Hat of Wizardry | Common | Gnomengarde | false | ||
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: * You can use the hat as a spellcasting focus for your wizard spells. * You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. https://www.dndbeyond.com/magic-items/27050-hat-of-wizardry |