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Adventure Title
Character Generation [Lvl 5]
Character Generation [Lvl 5]
Session
Date Played
2024-04-24 13:00:00 UTC
2024-04-24 13:00:00 UTC
Levels Gained
4
4
GP +/-
400
400
Downtime +/-
40.0
40.0
Location Played
Forgotten Realms
Forgotten Realms
DM Name
DM DCI Number
Notes
Atributes: Points Remaining: 0/27 **Strength** 8 +0 : **8** **Dexterity** 14 +2 [Race] : **16** **Constitution** 12 +0 : **12** **Intelligence** 10 +0 : **10** **Wisdom** 14 +1[Race] +1 [Fey Touched]: 16 **Charisma** 14 +0 : **14** **Race: ** Aasimar Size: Medium Revelation: Radiant Soul **Class** Rogue - Soulknife Proficiencies: Athletics, Investigation, Perception, Stealth Expertise: Perception, Stealth Archetype: Soulknife ASI: Fey Touched **Background:** Knight Skill Proficiencies:History, Persuasion Tool Set: Dice **Languages** Common Elvish Celestrial **Feats** Fey Touched Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the misty step spell and one 1st-level spell of your choice from the divination or enchantment school of magic. Once per long rest you can cast each of these spells without expending a spell slot. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. - Wisdom Increase your Wisdom score by 1, to a maximum of 20. The spells’ spellcasting ability is Wisdom. - Hex 1/Long Rest - Misty Step 1/Long Rest AL-Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. Insight Sleight of Hand Acrobatics
Atributes: Points Remaining: 0/27 **Strength** 8 +0 : **8** **Dexterity** 14 +2 [Race] : **16** **Constitution** 12 +0 : **12** **Intelligence** 10 +0 : **10** **Wisdom** 14 +1[Race] +1 [Fey Touched]: 16 **Charisma** 14 +0 : **14** **Race: ** Aasimar Size: Medium Revelation: Radiant Soul **Class** Rogue - Soulknife Proficiencies: Athletics, Investigation, Perception, Stealth Expertise: Perception, Stealth Archetype: Soulknife ASI: Fey Touched **Background:** Knight Skill Proficiencies:History, Persuasion Tool Set: Dice **Languages** Common Elvish Celestrial **Feats** Fey Touched Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the misty step spell and one 1st-level spell of your choice from the divination or enchantment school of magic. Once per long rest you can cast each of these spells without expending a spell slot. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. - Wisdom Increase your Wisdom score by 1, to a maximum of 20. The spells’ spellcasting ability is Wisdom. - Hex 1/Long Rest - Misty Step 1/Long Rest AL-Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. Insight Sleight of Hand Acrobatics