Adventure Logsheet
== Race: Aasimar Size: Medium Relevation: Necotic Shroud == Background: Haunted One Skill Profeciencies: Arcana, Religion Languages: Elfish, Draconic == Class: Paladin Lvl 5 Path: Oath of Redemtion Fighting Style: Defense Lvl 4 Feat: Great Weapon Master Lvl 8: Ability Improvement 2x Charisma == Attributes: Points Remaining 0/27 Strength Total: 17 (15 + 2 Aasimar) Dexterity Total: 10 Constitution Total: 12 Intelligence Total: 10 Wisdom Total: 9 Charisma Total: 18 (15 + 1 Aasimar + 2 Lvl 8 Advancement) ==Chosen item for Lvl 5: Greatsword +1 == AL-Feat: Tough == +40 DT + 500 Gold -> 30 DT immediately spent for Lvl Advancements == GM-Reward: Brooch of Shielding Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Notes: Resistance: Force, Warding, Jewelry
Potion of Growth Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Spell: Enlarge/Reduce 2nd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of powdered iron) Duration: Concentration, up to 1 minute You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). ==== Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. =====
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Scroll of Revivify + Diamond = 600 GP
Adventure Logsheet
Potion of Clairvoyance Potion, rare When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. Battleaxe +1 Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Striking a match against the rock in the hill, Whit enveloped himself in the thrill. As fire and smoke and passion did whisper Of fluttering and risk the first time you kiss her. The match held elation and a breath on the edge, The trust strong between you as you lean in and pledge The Stranger:To throw yourself into the wind with abandon, A thrill unmatched and she takes your cold hand, and— Ach! The emotion was gone, snuffed out by a breeze, And Whit gripped the tinder, loathing the ease With which mortals could carry this fervor and fire Without burning inside out from their pyre. The Stranger:Three matches to go, the impish fey thought, The next one would give him all that he sought. The next match would give him a soul bright and stark, Three matches to go, while the world faded dark. Shield +1 Armor (shield), uncommon While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. Arrows +1 Weapon (arrow), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows Oil of Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Necklace of Fireballs Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon Scale Mail Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Chosen Rare Reward: ___-
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4x Potion of Healing, Superior (500G each)
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Recipient: Meryll Brumblewynn Giving: Dragon Scale Mail (Red) - Very Rare Getting: Dwarven Plate - Very Rare
Adventure Logsheet
Magic Items Worn: UC+ (Max 3) - Greatsword +1, - GM reward Brooch of Shieldig, - Dwarven Plate Magic Items Stored: - Astromancy Archive - Battleaxe +1 - Shield +1 - Flame Tongue Longsword - Necklace of Fireballs
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Potion of healing, greater 200g each = 400 Gold