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Ravenna Fortescue

Season:
9
Race:
Aasimar
Class:
Grave Cleric
Background:
Knight
Lifestyle:
Wealthy
Current Level:
9
Total GP:
919.33
Total Downtime:
40
Tag:
Faction:
The Shadow Angel Order of Crusading Knights
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
☑ Death's Head (Mace of Disruption),
FOEHAMMER (SENTINEL DWARVEN THROWER),
EXEMPTION (HARMONIOUS RING OF FREE ACTION),
Ring of Fire Resistance

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-06-12 11:41 Character Generation (Lvl 5) 4 25 Show
  • Race: Aasimar (Protection relevation | WIS +1; STR +2)
  • Background: Knight
  • Class: Grave Cleric Lvl 5 (ASI: 2x WIS)
  • AL-Feat: Tough
  • Item: Amulet of the Devout +1

  • Attributes
    Points Remaining 0/27
    Strength Total: 16 (+2 Aasimar)
    Dexterity Total: 10
    Constitution Total: 13
    Intelligence Total: 10
    Wisdom Total: 18 (+1 Aasimar; +2 ASI lvl 4)
    CharismaTotal: 10

☐☑ (zum Kopieren)

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 1 100 10 ☑ Death's Head (Mace of Disruption) Show

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

2023-06-12 23:26 Catching up 1 Show

Grave Cleric 7

2024-01-13 22:14 WBW-DC-MOM-02 One Chance 1 700 10 FOEHAMMER (SENTINEL DWARVEN THROWER), EXEMPTION (HARMONIOUS RING OF FREE ACTION) Show

Story Award: Made Anew

Stepping in to fill the gap that Fugit left, you rewrote yourselves into unsung history by assisting the wizard Keraptis.
With you bearing witness instead to the retrieval of the sentient weapons Whelm, Wave and Blackrazor, the archfey was able to be free of Momentum as the accidental prison of her own making.
Her domain might have come to an end, but it is the playful laughter of a renewed Anastasia that stays with you. Perhaps someday you, too, might require a little help - but with such steadfast adventurers like yourself around, it seems certain you will find it.

====

FOEHAMMER
(SENTINEL DWARVEN THROWER)

Weapon (warhammer), very rare (requires attunement by a Dwarf)

Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it.

Quirk (Covetous) The item’s bearer becomes obsessed with material wealth.

===
Lvl-Up: Cleric Lvl 8
Ability Score Improvement: Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20. --> Wisdom
- If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

2024-01-25 20:30 CCC-GHC-BK1-04 I am the Fire 833.33 10 Ring of Fire Resistance Show

Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.

Purchase Log -750 Show Purchase

Half plate 750 gp

AC: 15 + Dex modifier (max 2)
Disadvantage on Stealth
Weight: 40 lb

2024-02-27 18:56 Purchase Log Show Purchase

5x Potion of healing, greater - 100G (x5: 500G)

2024-02-27 19:00 DDHC-TYP - White Plume Mountain 1 11 10 Show

=Players:
(8) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 8
(5) Maluku Seito -Scy - Tiefling - Psy Warrior 5 - None
(7) Trava - Kyra Nox - Custom Race - Monk 7
(8) Folk2K- Aria - V-Human - Warlock 2 / Bard 6 - Golden vault
(8) TimoL - Ravenna Fortescue - Aasimar - Grave Cleric 8
(6) Stephan - Thar - Variant Human - Wizard (6)

=Items:
66000 GP gesamt (11.000 Po Player)

Potion of Flying
Potion of Mind Reading
Potion of Greater Healing
Scroll of Fear
Scroll of Hold Person
Scroll of Conjure Minor Elementals
Scroll of Dispel Magic
Scroll of Magic Mouth
Scroll of Protection (Fiends)
+1 Chain mail
Goggles of Night
Stone of Good Luck
Boots of Striding and Springing
Armor of Vulnerability (slashing)
Ring of Protection
Ring of Spell Storing
-Snarlas Spellbook
1st Level: Magic Missile, shield, thunderwave
2nd Level: mirror image, web
3rd Level: displel magic, fear, stinking cloud

=Rewards fürs Waffen zurückbringen

  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

-> 3 Potions of Superior Healing, 2 Spell Scroll of Greater Restoration

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing], staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

-> Necklace of Prayer Beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing]

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions

-> Blessing of Protection (+1 to AC and Saving Throws)

= Lvl Up: Grave Cleric Lvl 9

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2023-06-12 11:41 Character Generation (Lvl 5) Show
  • Race: Aasimar (Protection relevation | WIS +1; STR +2)
  • Background: Knight
  • Class: Grave Cleric Lvl 5 (ASI: 2x WIS)
  • AL-Feat: Tough
  • Item: Amulet of the Devout +1

  • Attributes
    Points Remaining 0/27
    Strength Total: 16 (+2 Aasimar)
    Dexterity Total: 10
    Constitution Total: 13
    Intelligence Total: 10
    Wisdom Total: 18 (+1 Aasimar; +2 ASI lvl 4)
    CharismaTotal: 10

☐☑ (zum Kopieren)

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 10 Show

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

2023-06-12 23:26 Catching up Show

Grave Cleric 7

2024-01-13 22:14 WBW-DC-MOM-02 One Chance 10 Show

Story Award: Made Anew

Stepping in to fill the gap that Fugit left, you rewrote yourselves into unsung history by assisting the wizard Keraptis.
With you bearing witness instead to the retrieval of the sentient weapons Whelm, Wave and Blackrazor, the archfey was able to be free of Momentum as the accidental prison of her own making.
Her domain might have come to an end, but it is the playful laughter of a renewed Anastasia that stays with you. Perhaps someday you, too, might require a little help - but with such steadfast adventurers like yourself around, it seems certain you will find it.

====

FOEHAMMER
(SENTINEL DWARVEN THROWER)

Weapon (warhammer), very rare (requires attunement by a Dwarf)

Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it.

Quirk (Covetous) The item’s bearer becomes obsessed with material wealth.

===
Lvl-Up: Cleric Lvl 8
Ability Score Improvement: Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20. --> Wisdom
- If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

2024-01-25 20:30 CCC-GHC-BK1-04 I am the Fire 10 Show

Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.

Purchase Log Show Purchase

Half plate 750 gp

AC: 15 + Dex modifier (max 2)
Disadvantage on Stealth
Weight: 40 lb

2024-02-27 18:56 Purchase Log Show Purchase

5x Potion of healing, greater - 100G (x5: 500G)

2024-02-27 19:00 DDHC-TYP - White Plume Mountain 10 Show

=Players:
(8) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 8
(5) Maluku Seito -Scy - Tiefling - Psy Warrior 5 - None
(7) Trava - Kyra Nox - Custom Race - Monk 7
(8) Folk2K- Aria - V-Human - Warlock 2 / Bard 6 - Golden vault
(8) TimoL - Ravenna Fortescue - Aasimar - Grave Cleric 8
(6) Stephan - Thar - Variant Human - Wizard (6)

=Items:
66000 GP gesamt (11.000 Po Player)

Potion of Flying
Potion of Mind Reading
Potion of Greater Healing
Scroll of Fear
Scroll of Hold Person
Scroll of Conjure Minor Elementals
Scroll of Dispel Magic
Scroll of Magic Mouth
Scroll of Protection (Fiends)
+1 Chain mail
Goggles of Night
Stone of Good Luck
Boots of Striding and Springing
Armor of Vulnerability (slashing)
Ring of Protection
Ring of Spell Storing
-Snarlas Spellbook
1st Level: Magic Missile, shield, thunderwave
2nd Level: mirror image, web
3rd Level: displel magic, fear, stinking cloud

=Rewards fürs Waffen zurückbringen

  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

-> 3 Potions of Superior Healing, 2 Spell Scroll of Greater Restoration

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing], staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

-> Necklace of Prayer Beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing]

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions

-> Blessing of Protection (+1 to AC and Saving Throws)

= Lvl Up: Grave Cleric Lvl 9

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-12 11:41 Character Generation (Lvl 5) 25 Show
  • Race: Aasimar (Protection relevation | WIS +1; STR +2)
  • Background: Knight
  • Class: Grave Cleric Lvl 5 (ASI: 2x WIS)
  • AL-Feat: Tough
  • Item: Amulet of the Devout +1

  • Attributes
    Points Remaining 0/27
    Strength Total: 16 (+2 Aasimar)
    Dexterity Total: 10
    Constitution Total: 13
    Intelligence Total: 10
    Wisdom Total: 18 (+1 Aasimar; +2 ASI lvl 4)
    CharismaTotal: 10

☐☑ (zum Kopieren)

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 100 10 ☑ Death's Head (Mace of Disruption) Show

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

2023-06-12 23:26 Catching up Show

Grave Cleric 7

2024-01-13 22:14 WBW-DC-MOM-02 One Chance 700 10 FOEHAMMER (SENTINEL DWARVEN THROWER), EXEMPTION (HARMONIOUS RING OF FREE ACTION) Show

Story Award: Made Anew

Stepping in to fill the gap that Fugit left, you rewrote yourselves into unsung history by assisting the wizard Keraptis.
With you bearing witness instead to the retrieval of the sentient weapons Whelm, Wave and Blackrazor, the archfey was able to be free of Momentum as the accidental prison of her own making.
Her domain might have come to an end, but it is the playful laughter of a renewed Anastasia that stays with you. Perhaps someday you, too, might require a little help - but with such steadfast adventurers like yourself around, it seems certain you will find it.

====

FOEHAMMER
(SENTINEL DWARVEN THROWER)

Weapon (warhammer), very rare (requires attunement by a Dwarf)

Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it.

Quirk (Covetous) The item’s bearer becomes obsessed with material wealth.

===
Lvl-Up: Cleric Lvl 8
Ability Score Improvement: Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20. --> Wisdom
- If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
- You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

2024-01-25 20:30 CCC-GHC-BK1-04 I am the Fire 833.33 10 Ring of Fire Resistance Show

Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.

Purchase Log -750 Show Purchase

Half plate 750 gp

AC: 15 + Dex modifier (max 2)
Disadvantage on Stealth
Weight: 40 lb

2024-02-27 18:56 Purchase Log Show Purchase

5x Potion of healing, greater - 100G (x5: 500G)

2024-02-27 19:00 DDHC-TYP - White Plume Mountain 11 10 Show

=Players:
(8) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 8
(5) Maluku Seito -Scy - Tiefling - Psy Warrior 5 - None
(7) Trava - Kyra Nox - Custom Race - Monk 7
(8) Folk2K- Aria - V-Human - Warlock 2 / Bard 6 - Golden vault
(8) TimoL - Ravenna Fortescue - Aasimar - Grave Cleric 8
(6) Stephan - Thar - Variant Human - Wizard (6)

=Items:
66000 GP gesamt (11.000 Po Player)

Potion of Flying
Potion of Mind Reading
Potion of Greater Healing
Scroll of Fear
Scroll of Hold Person
Scroll of Conjure Minor Elementals
Scroll of Dispel Magic
Scroll of Magic Mouth
Scroll of Protection (Fiends)
+1 Chain mail
Goggles of Night
Stone of Good Luck
Boots of Striding and Springing
Armor of Vulnerability (slashing)
Ring of Protection
Ring of Spell Storing
-Snarlas Spellbook
1st Level: Magic Missile, shield, thunderwave
2nd Level: mirror image, web
3rd Level: displel magic, fear, stinking cloud

=Rewards fürs Waffen zurückbringen

  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

-> 3 Potions of Superior Healing, 2 Spell Scroll of Greater Restoration

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing], staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

-> Necklace of Prayer Beads (with six beads)[Blessing, Blessing, Curing,Wind Walk, Branding Smite, Curing]

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions

-> Blessing of Protection (+1 to AC and Saving Throws)

= Lvl Up: Grave Cleric Lvl 9