Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Fire Resistance rare g CCC-GHC-BK1-04 I am the Fire Show
Notes:

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

FOEHAMMER (SENTINEL DWARVEN THROWER) very_rare WBW-DC-MOM-02 One Chance Show
Notes:

FOEHAMMER
(SENTINEL DWARVEN THROWER)

Weapon (warhammer), very rare (requires attunement by a Dwarf)

Made of finely forged steel inlaid with rare wood, the form of this elegantly crafted warhammer has clearly been fashioned after that of the sentient warhammer, Whelm. It blooms with pale amber light in the presence of giants, though a wielder of Foehammer might well be too preoccupied by their search for precious gems to notice.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
- Minor Property (Sentinel) This item glows faintly when giants are within 120 feet of it.
- Quirk (Covetous) The item’s bearer becomes obsessed with material wealth.

EXEMPTION (HARMONIOUS RING OF FREE ACTION) rare WBW-DC-MOM-02 One Chance Show
Notes:

Ring, rare (requires Attunement)

The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop.

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Minor Property (Harmonious) Attuning to this item takes only 1 minute.

Quirk (Confident) The item helps its bearer feel self-assured.

☑ Death's Head (Mace of Disruption) rare CCC-GHC-BK1-02 - The Tithes That Bind Show
Notes:

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.