Cathie

Season:
13
Race:
Shifter
Class:
Rogue
Background:
Urban Bounty Hunter
Lifestyle:
Wealthy
Current Level:
9
Total GP:
964
Total Downtime:
120
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
6
Magic Item Limit:
3
☐ Bottled Breath,
☑ Guardian Emblem,
☐ Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern),
Story Award: Five-Leaf Clover Initiate,
☐Pipe of Smoke Monsters,
☑ Bag of Holding,
☐ Chime of Opening,
☐ Lantern of Revealing,
☑ Serpent Scale Armor,
☐ Serpent's Fang,
Ring of Warmth,
Sone of Element Bla Bla (Stone of Controlling Earth Elementals),
Adamantine Chain Shirt,
Bag of Holding,
Rogue’s Mantle

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-04-24 01:47 DM - Reward Package 20 Show

****Part of the GM Rewards prior

2024-04-24 01:46 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 1 0 Show DM Log
2024-04-24 01:45 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 1 Rogue’s Mantle Show DM Log

Time Spent:
Game: 7 Hrs
Preparation: 3 Hrs
Safety Tools: 1 Hr
Total: 11

Players:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

2024-03-11 12:05 Purchase Log -500 Show Purchase
  1. Potion of Healing, greater (100 Gold)
  2. Potion of Healing, greater (100 Gold)
  3. Potion of Healing, greater (100 Gold)
  4. Potion of Healing, greater (100 Gold)
  5. Potion of Healing, greater (100 Gold)
2024-03-11 11:33 Rebuild 500 40 Bag of Holding Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride
CLASS:

Rogue Soulknife - Lvl 8
Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Perception, Acrobatics, Persuasion, Stealth
Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

STRENGTH: 8 | TOTAL: 8
DEXTERITY: 15 | TOTAL: 20
CONSTITUTION: 12 | TOTAL: 12
INTELLIGENCE: 10 | TOTAL: 10
WISDOM: 15 | TOTAL: 16
CHARISMA:11 | TOTAL: 12

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)
General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)
Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female
Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough
Lvl 4 Feat: +2 es
Lvl 8 Feat: +1 Dex +1 Cha

Lvl 5+ Build: Bag of Holding; 40 DT; 500 Gold
☑ ☐

2024-03-03 18:30 DDHC-JRC-07 Gold for Fools and Princes 1 300 10 Adamantine Chain Shirt, Ring of Warmth, Sone of Element Bla Bla (Stone of Controlling Earth Elementals) Show

== Players:
(7) Madlech - Robert "Big Bob" Hudruv - Variant Human - Totem Warrior Barbarian 3 | Battlemaster Fighter 4 - No Darkvision - No Faction
(9) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 9 - Darkvision 60ft - Order of the Silver Dragon
(8) Eklan - Lempe Rauta - Half Drow - Creation Bard 8
(7) TimoL - Cathie - Shifter - Rogue Psiblade Lvl 4, Grave Cleric 3
(6) Jarlsson – Sigurd Thunderaxe – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault

== Stuff:
300 Gold

__
Sone of Element Bla Bla
Stone of Controlling Earth Elementals
Wondrous item, rare

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds.

__

Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


Adamantine Chain Shirt

Medium Armor, Uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

2024-02-18 18:30 DDHC-CM-07 Book of Cylinders 1 500 10 ☐ Chime of Opening, ☐ Lantern of Revealing, ☑ Serpent Scale Armor, ☐ Serpent's Fang Show

Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


Level Up: Rogue Lvl 4
5+1(CON)+2(Tough) HP
Rogue Lvl 4 Attribute enhancement: Dex+1 WIS +1

2024-02-17 23:36 1 10 Show

Level Up: Grave Clecric 3

2023-06-06 19:00 CCC-GSP01-02 Brotherhood 1 40 10 ☐Pipe of Smoke Monsters, ☑ Bag of Holding Show

****Pipe of Smoke Monsters
Wondrous Item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

======

Lvl up: Lvl 1 Twilight Cleric

Lvl 5 Addon: Bag of Holding

2023-05-25 13:53 DDHC-KftGV-03 Reach for the Stars 1 Show DM Log

Players:

(3) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer 3 - Golden Vault
(2) Stephan - Theren Qualanthri - Halfelf - Divine Soul Sorcerer 2 - none
(3) Doravien - Asterius - Fairy - Swarmkeeper Ranger 3 - Golden Vault
(3) Folk2K - Fluffy - Harengon - Babarian3 - none
(4) Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard2
(3) Frederic T. - Hisoka Hayashi - Human - Rogue 3

Not done, next appointement 28.05.2023

2023-05-16 22:41 Purchase Log 4 Show Purchase

2x Dagger

2023-05-16 19:00 CCC-GSP-01 A Dragon’s Breath 1 80 10 ☐ Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern), Story Award: Five-Leaf Clover Initiate Show

Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern)
Wondrous Item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spell casting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud

In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern.

======

Five-Leaf Clover Initiate

A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you.

2023-04-30 16:00 SJ-DC-DDG-01 IF PIGS COULD FLY 1 40 10 ☐ Bottled Breath, ☑ Guardian Emblem Show

Bottled Breath
Potion, uncommon

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.

If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath.

======

Guardian Emblem
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn.
Harmonious. Attuning to this item takes only l minute.

======

2023-04-29 17:31 Character Creation Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride

CLASS:

Rogue

Proficiencies

  • Armor: Light armor
  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Tools: Thieves’ tools
  • Saving Throws: Dexterity, Intelligence
  • Skills: Perception, Acrobatics, Persuasion, Stealth
  • Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

  • STRENGTH: 8 | TOTAL: 8
  • DEXTERITY: 15 | TOTAL: 17
  • CONSTITUTION: 12 | TOTAL: 12
  • INTELLIGENCE: 10 | TOTAL: 10
  • WISDOM: 13 | TOTAL: 14
  • CHARISMA:14 | TOTAL: 14

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)

General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)

Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female

Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.

Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough

☑ ☐

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-04-24 01:47 DM - Reward Package 20 Show

****Part of the GM Rewards prior

2024-04-24 01:46 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 2 Show DM Log
2024-04-24 01:45 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 1 Show DM Log

Time Spent:
Game: 7 Hrs
Preparation: 3 Hrs
Safety Tools: 1 Hr
Total: 11

Players:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

2024-03-11 12:05 Purchase Log Show Purchase
  1. Potion of Healing, greater (100 Gold)
  2. Potion of Healing, greater (100 Gold)
  3. Potion of Healing, greater (100 Gold)
  4. Potion of Healing, greater (100 Gold)
  5. Potion of Healing, greater (100 Gold)
2024-03-11 11:33 Rebuild 40 Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride
CLASS:

Rogue Soulknife - Lvl 8
Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Perception, Acrobatics, Persuasion, Stealth
Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

STRENGTH: 8 | TOTAL: 8
DEXTERITY: 15 | TOTAL: 20
CONSTITUTION: 12 | TOTAL: 12
INTELLIGENCE: 10 | TOTAL: 10
WISDOM: 15 | TOTAL: 16
CHARISMA:11 | TOTAL: 12

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)
General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)
Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female
Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough
Lvl 4 Feat: +2 es
Lvl 8 Feat: +1 Dex +1 Cha

Lvl 5+ Build: Bag of Holding; 40 DT; 500 Gold
☑ ☐

2024-03-03 18:30 DDHC-JRC-07 Gold for Fools and Princes 10 Show

== Players:
(7) Madlech - Robert "Big Bob" Hudruv - Variant Human - Totem Warrior Barbarian 3 | Battlemaster Fighter 4 - No Darkvision - No Faction
(9) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 9 - Darkvision 60ft - Order of the Silver Dragon
(8) Eklan - Lempe Rauta - Half Drow - Creation Bard 8
(7) TimoL - Cathie - Shifter - Rogue Psiblade Lvl 4, Grave Cleric 3
(6) Jarlsson – Sigurd Thunderaxe – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault

== Stuff:
300 Gold

__
Sone of Element Bla Bla
Stone of Controlling Earth Elementals
Wondrous item, rare

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds.

__

Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


Adamantine Chain Shirt

Medium Armor, Uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

2024-02-18 18:30 DDHC-CM-07 Book of Cylinders 10 Show

Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


Level Up: Rogue Lvl 4
5+1(CON)+2(Tough) HP
Rogue Lvl 4 Attribute enhancement: Dex+1 WIS +1

2024-02-17 23:36 10 Show

Level Up: Grave Clecric 3

2023-06-06 19:00 CCC-GSP01-02 Brotherhood 10 Show

****Pipe of Smoke Monsters
Wondrous Item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

======

Lvl up: Lvl 1 Twilight Cleric

Lvl 5 Addon: Bag of Holding

2023-05-25 13:53 DDHC-KftGV-03 Reach for the Stars 1 Show DM Log

Players:

(3) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer 3 - Golden Vault
(2) Stephan - Theren Qualanthri - Halfelf - Divine Soul Sorcerer 2 - none
(3) Doravien - Asterius - Fairy - Swarmkeeper Ranger 3 - Golden Vault
(3) Folk2K - Fluffy - Harengon - Babarian3 - none
(4) Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard2
(3) Frederic T. - Hisoka Hayashi - Human - Rogue 3

Not done, next appointement 28.05.2023

2023-05-16 22:41 Purchase Log Show Purchase

2x Dagger

2023-05-16 19:00 CCC-GSP-01 A Dragon’s Breath 10 Show

Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern)
Wondrous Item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spell casting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud

In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern.

======

Five-Leaf Clover Initiate

A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you.

2023-04-30 16:00 SJ-DC-DDG-01 IF PIGS COULD FLY 10 Show

Bottled Breath
Potion, uncommon

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.

If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath.

======

Guardian Emblem
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn.
Harmonious. Attuning to this item takes only l minute.

======

2023-04-29 17:31 Character Creation Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride

CLASS:

Rogue

Proficiencies

  • Armor: Light armor
  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Tools: Thieves’ tools
  • Saving Throws: Dexterity, Intelligence
  • Skills: Perception, Acrobatics, Persuasion, Stealth
  • Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

  • STRENGTH: 8 | TOTAL: 8
  • DEXTERITY: 15 | TOTAL: 17
  • CONSTITUTION: 12 | TOTAL: 12
  • INTELLIGENCE: 10 | TOTAL: 10
  • WISDOM: 13 | TOTAL: 14
  • CHARISMA:14 | TOTAL: 14

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)

General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)

Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female

Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.

Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough

☑ ☐

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-04-24 01:47 DM - Reward Package 20 Show

****Part of the GM Rewards prior

2024-04-24 01:46 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 0 Show DM Log
2024-04-24 01:45 DDHC-KGV-03 A Reach for the Stars (T1, ca. 2-3h) 1 Rogue’s Mantle Show DM Log

Time Spent:
Game: 7 Hrs
Preparation: 3 Hrs
Safety Tools: 1 Hr
Total: 11

Players:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

2024-03-11 12:05 Purchase Log -500 Show Purchase
  1. Potion of Healing, greater (100 Gold)
  2. Potion of Healing, greater (100 Gold)
  3. Potion of Healing, greater (100 Gold)
  4. Potion of Healing, greater (100 Gold)
  5. Potion of Healing, greater (100 Gold)
2024-03-11 11:33 Rebuild 500 40 Bag of Holding Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride
CLASS:

Rogue Soulknife - Lvl 8
Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Perception, Acrobatics, Persuasion, Stealth
Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

STRENGTH: 8 | TOTAL: 8
DEXTERITY: 15 | TOTAL: 20
CONSTITUTION: 12 | TOTAL: 12
INTELLIGENCE: 10 | TOTAL: 10
WISDOM: 15 | TOTAL: 16
CHARISMA:11 | TOTAL: 12

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)
General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)
Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female
Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough
Lvl 4 Feat: +2 es
Lvl 8 Feat: +1 Dex +1 Cha

Lvl 5+ Build: Bag of Holding; 40 DT; 500 Gold
☑ ☐

2024-03-03 18:30 DDHC-JRC-07 Gold for Fools and Princes 300 10 Adamantine Chain Shirt, Ring of Warmth, Sone of Element Bla Bla (Stone of Controlling Earth Elementals) Show

== Players:
(7) Madlech - Robert "Big Bob" Hudruv - Variant Human - Totem Warrior Barbarian 3 | Battlemaster Fighter 4 - No Darkvision - No Faction
(9) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 9 - Darkvision 60ft - Order of the Silver Dragon
(8) Eklan - Lempe Rauta - Half Drow - Creation Bard 8
(7) TimoL - Cathie - Shifter - Rogue Psiblade Lvl 4, Grave Cleric 3
(6) Jarlsson – Sigurd Thunderaxe – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault

== Stuff:
300 Gold

__
Sone of Element Bla Bla
Stone of Controlling Earth Elementals
Wondrous item, rare

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds.

__

Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


Adamantine Chain Shirt

Medium Armor, Uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

2024-02-18 18:30 DDHC-CM-07 Book of Cylinders 500 10 ☐ Chime of Opening, ☐ Lantern of Revealing, ☑ Serpent Scale Armor, ☐ Serpent's Fang Show

Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


Level Up: Rogue Lvl 4
5+1(CON)+2(Tough) HP
Rogue Lvl 4 Attribute enhancement: Dex+1 WIS +1

2024-02-17 23:36 10 Show

Level Up: Grave Clecric 3

2023-06-06 19:00 CCC-GSP01-02 Brotherhood 40 10 ☐Pipe of Smoke Monsters, ☑ Bag of Holding Show

****Pipe of Smoke Monsters
Wondrous Item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

======

Lvl up: Lvl 1 Twilight Cleric

Lvl 5 Addon: Bag of Holding

2023-05-25 13:53 DDHC-KftGV-03 Reach for the Stars Show DM Log

Players:

(3) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer 3 - Golden Vault
(2) Stephan - Theren Qualanthri - Halfelf - Divine Soul Sorcerer 2 - none
(3) Doravien - Asterius - Fairy - Swarmkeeper Ranger 3 - Golden Vault
(3) Folk2K - Fluffy - Harengon - Babarian3 - none
(4) Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard2
(3) Frederic T. - Hisoka Hayashi - Human - Rogue 3

Not done, next appointement 28.05.2023

2023-05-16 22:41 Purchase Log 4 Show Purchase

2x Dagger

2023-05-16 19:00 CCC-GSP-01 A Dragon’s Breath 80 10 ☐ Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern), Story Award: Five-Leaf Clover Initiate Show

Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern)
Wondrous Item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spell casting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud

In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern.

======

Five-Leaf Clover Initiate

A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you.

2023-04-30 16:00 SJ-DC-DDG-01 IF PIGS COULD FLY 40 10 ☐ Bottled Breath, ☑ Guardian Emblem Show

Bottled Breath
Potion, uncommon

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.

If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath.

======

Guardian Emblem
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn.
Harmonious. Attuning to this item takes only l minute.

======

2023-04-29 17:31 Character Creation Show

RACE:

Shifter
Creature Type: Humanoid.
Size: Medium.
Speed: Walking speed 30 feet
Bestial Instincts: Athletics
Darkvision: 60 feet
Shifting: Swiftstride

CLASS:

Rogue

Proficiencies

  • Armor: Light armor
  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Tools: Thieves’ tools
  • Saving Throws: Dexterity, Intelligence
  • Skills: Perception, Acrobatics, Persuasion, Stealth
  • Expertise: Perception, Stealth

ATTRIBUTES

Ability Scores (Point Buy POINTS REMAINING 0/27)

  • STRENGTH: 8 | TOTAL: 8
  • DEXTERITY: 15 | TOTAL: 17
  • CONSTITUTION: 12 | TOTAL: 12
  • INTELLIGENCE: 10 | TOTAL: 10
  • WISDOM: 13 | TOTAL: 14
  • CHARISMA:14 | TOTAL: 14

Ability Score Increases
Increase two scores (+2 / +1)
Wisdom Score +1; Dexterity Score +2

DESCRIPTION

Language: Common, Sylvan
Background: Urban Bounty Hunter
Skill Proficiencies: Deception; Insight
Tool Proficiencies: Dice Set, Playing Card Set
Ear to the Ground (Background Feature)

General:

Alignment: Chaotic Good
Faith: Bastet
Lifestyle: Wealthy (4GP)

Physical Characteristics

Hair: Dark Brown
Skin: Fair
Eyes: Gold
Height: 1,61
Weight (lbs): 100
Age (Years): 19
Gender: Female

Personal Characteristics

PERSONALITY: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't blow up at the slightest insult.
IDEALS: Honor. I don’t steal from others in the trade. (Lawful)
BONDS: I will become the greatest thief that ever lived.
FLAWS: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.

Starting Equipment

Current Inventory (22)
Total Weight: 72 lb
* Arrows 20
* Backpack
* Ball Bearings (bag of 1,000)
* Bell 1
* Candle 5
* Clothes, Fine 1
* Crowbar 1
* Dagger
* Dagger
* Hammer 1
* Lantern, Hooded 1
* Leather
* Oil (flask) 2
* Piton 10
* Rapier
* Rations (1 day) 5
* Rope, Hempen (50 feet) 1
* Shortbow
* String 10
* Thieves' Tools 1
* Tinderbox 1
* Waterskin 1

STARTING GOLD:
20

AL-Feat: Tough

☑ ☐