Amalia Argent II
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-04-20 16:28 | Char Generation | 0 | 15 | Show | ||||
Variant HumanRacial Traits: Feat (Observant) Character Level: 1Milestone Advancement Starting Class: RogueRogue Proficiencies Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves’ Cant (1st level): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Ability ScoresAbility Scores (Point Buy POINTS REMAINING: 0/27) Ability Score Increase (Variant Human) Background:Spy Skill Proficiencies:Deception, Persuasion Criminal Contact (Background Feature): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. CharacteristicsAlignment: Chaotic Good Physical CharacteristicsHair: Black Personal CharacteristicsTraits: I always have a plan for what to do when things go wrong. | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2023-04-20 16:28 | Char Generation | Show | ||||||
Variant HumanRacial Traits: Feat (Observant) Character Level: 1Milestone Advancement Starting Class: RogueRogue Proficiencies Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves’ Cant (1st level): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Ability ScoresAbility Scores (Point Buy POINTS REMAINING: 0/27) Ability Score Increase (Variant Human) Background:Spy Skill Proficiencies:Deception, Persuasion Criminal Contact (Background Feature): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. CharacteristicsAlignment: Chaotic Good Physical CharacteristicsHair: Black Personal CharacteristicsTraits: I always have a plan for what to do when things go wrong. | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-04-20 16:28 | Char Generation | 15 | Show | |||||
Variant HumanRacial Traits: Feat (Observant) Character Level: 1Milestone Advancement Starting Class: RogueRogue Proficiencies Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves’ Cant (1st level): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Ability ScoresAbility Scores (Point Buy POINTS REMAINING: 0/27) Ability Score Increase (Variant Human) Background:Spy Skill Proficiencies:Deception, Persuasion Criminal Contact (Background Feature): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. CharacteristicsAlignment: Chaotic Good Physical CharacteristicsHair: Black Personal CharacteristicsTraits: I always have a plan for what to do when things go wrong. | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |