Maren Character Sheet
Hat of Vermin,
Mask of the Beast,
Staff of Birdcalls,
Cloak of Protection,
Necklace of Prayer Beads
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
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2024-04-24 13:47 | Purchase Log | -200 | Show Purchase | |||||
Potion of Healing x4 for 50 Gold each |
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2024-04-24 23:18 | Purchase Log | -200 | Show Purchase | |||||
2x Potion of Healing, Greater (100 GP each) |
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2023-04-22 22:00 | CCC-GHC-BK03-02 The Girl with the wet Nose | 1 | 45 | 10 | Hat of Vermin, Mask of the Beast | Show | ||
(Character has been leveled to Lvl 3) Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. While under the effects of this potion, your muscles bulge, you turn green, and you are very, very, angry. Hat of Vermin This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Mask of the Beast This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. Potion of Healing You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. |
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2023-04-22 18:30 | CCC-GHC-BK1-09_Scavengers | 1 | 60.5 | 10 | Bag of Tricks (Gray) | Show | ||
Still-moving Skeleton of a Parrot (Trinket) Bag of Tricks (Gray) d8 Creature : d8 Creature The creature is friendly to you and your companions, |
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2024-01-27 20:00 | FR-DC-FOS-04 Childless Mother | 1 | 100 | 10 | Staff of Birdcalls, Cloak of Protection | Show | ||
Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. ==== Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Mutter Gans ist frei und wieder mit ihrer Freundin vereint. Aus Dank hat euch die Schattenriesin ihren Schal aus schwarzen Federn überlassen, wobei es von der Größe eher ein Mantel für euch sein dürfte. Story hint: Wenn weiße Federn zurück zum tiefen Schatten gehen, Uralte Bestien den Fuß setzen auf Sand, Grabende Leute verlassen die Heimat Und bald lang vergessene Fehde nimmt das Land. (Es scheint sich um einen Orakelspruch zu handeln. Zwar seid ihr keine Experten, habt aber genug Geschichten gehört um zu wissen, dass diese nie eindeutig sind, die Interpretation meist schwierig, und wenn man den Sinn meint erkannt zu haben, es meist für eine Kursänderung eh zu spät ist.) Dudu Lvl 5: |
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2024-04-24 19:00 | DDHC-KftGV-05 Axe from the Grave | 1 | 215.3 | 10 | Necklace of Prayer Beads | Show | ||
6x Crosbow Arrow +1 Rare Item Reward: Necklace of Prayer Beads |
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2023-04-20 15:01 | Character Generation | Show | ||||||
Centaur Racial Traits: Charge, Equine Build, Hooves, Natural Affinity RACIAL TRAITS Size Speed Charge Equine Build In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Hooves Natural Affinity Druid 1 Level Additional Spells Proficiencies Show More Animal Handling Survival Spellcasting Cantrips Preparing and Casting Spells You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting Spellcasting Focus ================ ================ Ability Scores Point Buy Ability Score Increases Increase two scores (+2 / +1) Dexterity Score Wisdom Score Background Outlander Skill Proficiencies:Athletics Perception Flute Primordial Current Inventory (16) AL-Feat: Tough |
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2024-04-24 18:00 | Catching up | 2 | Show | |||||
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2023-04-22 20:30 | Catching up | 1 | Show | |||||
Druid Lvl 3 |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2024-04-24 13:47 | Purchase Log | Show Purchase | ||||||
Potion of Healing x4 for 50 Gold each |
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2024-04-24 23:18 | Purchase Log | Show Purchase | ||||||
2x Potion of Healing, Greater (100 GP each) |
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2023-04-22 22:00 | CCC-GHC-BK03-02 The Girl with the wet Nose | 10 | Show | |||||
(Character has been leveled to Lvl 3) Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. While under the effects of this potion, your muscles bulge, you turn green, and you are very, very, angry. Hat of Vermin This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Mask of the Beast This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. Potion of Healing You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. |
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2023-04-22 18:30 | CCC-GHC-BK1-09_Scavengers | 10 | Show | |||||
Still-moving Skeleton of a Parrot (Trinket) Bag of Tricks (Gray) d8 Creature : d8 Creature The creature is friendly to you and your companions, |
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2024-01-27 20:00 | FR-DC-FOS-04 Childless Mother | 10 | Show | |||||
Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. ==== Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Mutter Gans ist frei und wieder mit ihrer Freundin vereint. Aus Dank hat euch die Schattenriesin ihren Schal aus schwarzen Federn überlassen, wobei es von der Größe eher ein Mantel für euch sein dürfte. Story hint: Wenn weiße Federn zurück zum tiefen Schatten gehen, Uralte Bestien den Fuß setzen auf Sand, Grabende Leute verlassen die Heimat Und bald lang vergessene Fehde nimmt das Land. (Es scheint sich um einen Orakelspruch zu handeln. Zwar seid ihr keine Experten, habt aber genug Geschichten gehört um zu wissen, dass diese nie eindeutig sind, die Interpretation meist schwierig, und wenn man den Sinn meint erkannt zu haben, es meist für eine Kursänderung eh zu spät ist.) Dudu Lvl 5: |
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2024-04-24 19:00 | DDHC-KftGV-05 Axe from the Grave | 10 | Show | |||||
6x Crosbow Arrow +1 Rare Item Reward: Necklace of Prayer Beads |
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2023-04-20 15:01 | Character Generation | Show | ||||||
Centaur Racial Traits: Charge, Equine Build, Hooves, Natural Affinity RACIAL TRAITS Size Speed Charge Equine Build In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Hooves Natural Affinity Druid 1 Level Additional Spells Proficiencies Show More Animal Handling Survival Spellcasting Cantrips Preparing and Casting Spells You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting Spellcasting Focus ================ ================ Ability Scores Point Buy Ability Score Increases Increase two scores (+2 / +1) Dexterity Score Wisdom Score Background Outlander Skill Proficiencies:Athletics Perception Flute Primordial Current Inventory (16) AL-Feat: Tough |
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2024-04-24 18:00 | Catching up | Show | ||||||
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2023-04-22 20:30 | Catching up | Show | ||||||
Druid Lvl 3 |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
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2024-04-24 13:47 | Purchase Log | -200 | Show Purchase | |||||
Potion of Healing x4 for 50 Gold each |
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2024-04-24 23:18 | Purchase Log | -200 | Show Purchase | |||||
2x Potion of Healing, Greater (100 GP each) |
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2023-04-22 22:00 | CCC-GHC-BK03-02 The Girl with the wet Nose | 45 | 10 | Hat of Vermin, Mask of the Beast | Show | |||
(Character has been leveled to Lvl 3) Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. While under the effects of this potion, your muscles bulge, you turn green, and you are very, very, angry. Hat of Vermin This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Mask of the Beast This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. Potion of Healing You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. |
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2023-04-22 18:30 | CCC-GHC-BK1-09_Scavengers | 60.5 | 10 | Bag of Tricks (Gray) | Show | |||
Still-moving Skeleton of a Parrot (Trinket) Bag of Tricks (Gray) d8 Creature : d8 Creature The creature is friendly to you and your companions, |
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2024-01-27 20:00 | FR-DC-FOS-04 Childless Mother | 100 | 10 | Staff of Birdcalls, Cloak of Protection | Show | |||
Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. ==== Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Mutter Gans ist frei und wieder mit ihrer Freundin vereint. Aus Dank hat euch die Schattenriesin ihren Schal aus schwarzen Federn überlassen, wobei es von der Größe eher ein Mantel für euch sein dürfte. Story hint: Wenn weiße Federn zurück zum tiefen Schatten gehen, Uralte Bestien den Fuß setzen auf Sand, Grabende Leute verlassen die Heimat Und bald lang vergessene Fehde nimmt das Land. (Es scheint sich um einen Orakelspruch zu handeln. Zwar seid ihr keine Experten, habt aber genug Geschichten gehört um zu wissen, dass diese nie eindeutig sind, die Interpretation meist schwierig, und wenn man den Sinn meint erkannt zu haben, es meist für eine Kursänderung eh zu spät ist.) Dudu Lvl 5: |
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2024-04-24 19:00 | DDHC-KftGV-05 Axe from the Grave | 215.3 | 10 | Necklace of Prayer Beads | Show | |||
6x Crosbow Arrow +1 Rare Item Reward: Necklace of Prayer Beads |
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2023-04-20 15:01 | Character Generation | Show | ||||||
Centaur Racial Traits: Charge, Equine Build, Hooves, Natural Affinity RACIAL TRAITS Size Speed Charge Equine Build In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Hooves Natural Affinity Druid 1 Level Additional Spells Proficiencies Show More Animal Handling Survival Spellcasting Cantrips Preparing and Casting Spells You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting Spellcasting Focus ================ ================ Ability Scores Point Buy Ability Score Increases Increase two scores (+2 / +1) Dexterity Score Wisdom Score Background Outlander Skill Proficiencies:Athletics Perception Flute Primordial Current Inventory (16) AL-Feat: Tough |
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2024-04-24 18:00 | Catching up | Show | ||||||
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2023-04-22 20:30 | Catching up | Show | ||||||
Druid Lvl 3 |