Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Bag of Tricks (Gray) uncommon CCC-GHC-BK1-09_Scavengers Show
Notes:

Bag of Tricks (Gray)
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)

d8 Creature : d8 Creature
1 Weasel : 5 Panther
2 Giant Rat : 6 Giant Badger
3 Badger : 7 Dire Wolf
4 Boar : 8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Cloak of Protection uncommon FR-DC-FOS-04 Childless Mother Show
Notes:

Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.

Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Mutter Gans ist frei und wieder mit ihrer Freundin vereint. Aus Dank hat euch die Schattenriesin ihren Schal aus schwarzen Federn überlassen, wobei es von der Größe eher ein Mantel für euch sein dürfte.

Hat of Vermin common CCC-GHC-BK03-02 The Girl with the wet Nose Show
Notes:

Hat of Vermin
Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Mask of the Beast uncommon CCC-GHC-BK03-02 The Girl with the wet Nose Show
Notes:

Wondrous Item, uncommon

This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.

Necklace of Prayer Beads rare DDHC-KftGV-05 Axe from the Grave Show
Notes:

Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

Rolled by Echo: 1 Blessing, 2 Curing, 1 Favor, 1 Smiting, 1 Summons

Staff of Birdcalls common FR-DC-FOS-04 Childless Mother Show
Notes:

Staff, weapon, common
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.