Meryll Brumblewynn

Season:
13
Race:
Fallen Aasimar
Class:
Paladin
Background:
Haunted One
Lifestyle:
Comfortable
Current Level:
16
Total GP:
21912
Total Downtime:
75
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
7
Magic Item Limit:
6
Bag of Tricks (Gray),
Ordine Sage’s Robes (Robe of Useful Items) ,
Tentacle Rod,
Cloak of many Fashions (Wondrous Item, common),
Figurine of wondrous Power (Wondrous Item, rare),
Amulet of Health,
Dust of Dissappearance,
Morning Star +2,
Longsword +1,
Shield, +2,
Horn of Silent Alarm,
Ring of Regeneration,
Dwarven Plate,
Decanter of endless Water,
Animated Shield,
Ring of Acid Resistance,
Wand of Secrets,
Sword of Vengeance,
Adamantine Chain Shirt,
Dragon Scale Mail (Red)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-05-13 23:34 Purchase Log 3000 Show Purchase

6x Potion of Superior Healing

2023-05-16 23:34 DM Rerward 2600 Show

Amulet of the Devout, +2
Wondrous Item, rare (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

2023-05-12 20:39 DM-Reward 30 Show

Manual of Gainful Exercise

2023-05-30 20:37 Trade Log -5 > Dwarven Plate Show Trade Log

https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Ring of Regeneration (Very Rare)
Get: Dwarfen Plate

2023-05-31 15:12 Trade Log -5 Adamantine Plate > Decanter of endless Water Show Trade Log

Trade With: https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Adamantine Plate Armor (Uncommon)
Get: Decanter of endless Water

2024-04-15 18:00 DDHC-CM-16 Alkazaar's Appendix 0 4504 10 Animated Shield, Dwarven Plate, Ring of Acid Resistance, Wand of Secrets, Sword of Vengeance, Adamantine Chain Shirt Show

Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Animated Shield - Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate - Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Ring of Acid Resistance - Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Potion of Flying


Potion of Fire Breath


Wand of Secrets - Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Notes: Detection


Spell Scroll 2nd Lvl Earthbind


+1 Glaeve


1+ Blasrohr


Sword of Vengeance - Weapon (any sword), uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.


Adamantine Chain Shirt - Armor (chain shirt), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: Immunity: Critical Hits, Combat, Warding


Staff of Withering - Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Longbow +2 - Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Spell Scroll, Level 9 [Wish] - Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Wand of Polymorph - Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Charm of Cold Resistance - Charm
This charm can be bestowed by a chwinga living in Icewind Dale or other cold regions by using their Magical Gift action.
This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts for 24 hours, after which the charm vanishes from you.


2024-04-22 09:18 Trade Log -5 Dwarven Plate > Dragon Scale Mail (Red) Show Trade Log

Recipient: Meryll Brumblewynn (T2)
Giving: Dwarven Plate
Getting: Dragon Scale Mail (Red)

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-05-13 23:34 Purchase Log Show Purchase

6x Potion of Superior Healing

2023-05-16 23:34 DM Rerward Show

Amulet of the Devout, +2
Wondrous Item, rare (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

2023-05-12 20:39 DM-Reward 30 Show

Manual of Gainful Exercise

2023-05-30 20:37 Trade Log -5 Show Trade Log

https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Ring of Regeneration (Very Rare)
Get: Dwarfen Plate

2023-05-31 15:12 Trade Log -5 Show Trade Log

Trade With: https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Adamantine Plate Armor (Uncommon)
Get: Decanter of endless Water

2024-04-15 18:00 DDHC-CM-16 Alkazaar's Appendix 10 Show

Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Animated Shield - Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate - Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Ring of Acid Resistance - Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Potion of Flying


Potion of Fire Breath


Wand of Secrets - Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Notes: Detection


Spell Scroll 2nd Lvl Earthbind


+1 Glaeve


1+ Blasrohr


Sword of Vengeance - Weapon (any sword), uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.


Adamantine Chain Shirt - Armor (chain shirt), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: Immunity: Critical Hits, Combat, Warding


Staff of Withering - Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Longbow +2 - Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Spell Scroll, Level 9 [Wish] - Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Wand of Polymorph - Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Charm of Cold Resistance - Charm
This charm can be bestowed by a chwinga living in Icewind Dale or other cold regions by using their Magical Gift action.
This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts for 24 hours, after which the charm vanishes from you.


2024-04-22 09:18 Trade Log -5 Show Trade Log

Recipient: Meryll Brumblewynn (T2)
Giving: Dwarven Plate
Getting: Dragon Scale Mail (Red)

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2023-05-13 23:34 Purchase Log 3000 Show Purchase

6x Potion of Superior Healing

2023-05-16 23:34 DM Rerward 2600 Show

Amulet of the Devout, +2
Wondrous Item, rare (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

2023-05-12 20:39 DM-Reward 30 Show

Manual of Gainful Exercise

2023-05-30 20:37 Trade Log -5 > Dwarven Plate Show Trade Log

https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Ring of Regeneration (Very Rare)
Get: Dwarfen Plate

2023-05-31 15:12 Trade Log -5 Adamantine Plate > Decanter of endless Water Show Trade Log

Trade With: https://www.adventurersleaguelog.com/users/42279/characters/104428
Give: Adamantine Plate Armor (Uncommon)
Get: Decanter of endless Water

2024-04-15 18:00 DDHC-CM-16 Alkazaar's Appendix 4504 10 Animated Shield, Dwarven Plate, Ring of Acid Resistance, Wand of Secrets, Sword of Vengeance, Adamantine Chain Shirt Show

Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Animated Shield - Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate - Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Ring of Acid Resistance - Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Potion of Flying


Potion of Fire Breath


Wand of Secrets - Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Notes: Detection


Spell Scroll 2nd Lvl Earthbind


+1 Glaeve


1+ Blasrohr


Sword of Vengeance - Weapon (any sword), uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.


Adamantine Chain Shirt - Armor (chain shirt), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: Immunity: Critical Hits, Combat, Warding


Staff of Withering - Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Longbow +2 - Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Spell Scroll, Level 9 [Wish] - Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Wand of Polymorph - Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Charm of Cold Resistance - Charm
This charm can be bestowed by a chwinga living in Icewind Dale or other cold regions by using their Magical Gift action.
This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts for 24 hours, after which the charm vanishes from you.


2024-04-22 09:18 Trade Log -5 Dwarven Plate > Dragon Scale Mail (Red) Show Trade Log

Recipient: Meryll Brumblewynn (T2)
Giving: Dwarven Plate
Getting: Dragon Scale Mail (Red)