Meryll Brumblewynn
Ordine Sage’s Robes (Robe of Useful Items) ,
Tentacle Rod,
Cloak of many Fashions (Wondrous Item, common),
Figurine of wondrous Power (Wondrous Item, rare),
Amulet of Health,
Dust of Dissappearance,
Morning Star +2,
Longsword +1,
Shield, +2,
Horn of Silent Alarm,
Ring of Regeneration,
Dwarven Plate,
Decanter of endless Water,
Animated Shield,
Ring of Acid Resistance,
Wand of Secrets,
Sword of Vengeance,
Adamantine Chain Shirt,
Dragon Scale Mail (Red)
Log Entries
Date Played | Adventure Title | Session | Levels ▲ | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2023-05-03 21:00 | SJ-DC-AMAK-03: The Feast of the Devoured (Teil 1&Teil2) | 10 | Dust of Dissappearance, Morning Star +2 | Show | ||||
Dust of Dissappearance Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. ====== Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. ====== Oil of Slipperyniess This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. ====== Morning Star +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. ======= Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. |
||||||||
2023-05-06 18:09 | Purchase Log | -2360 | Show Purchase | |||||
Splint Armor Barding for Gryphon (200gold x 4) |
||||||||
2023-05-11 20:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 1 | 10 | Show | ||||
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. ====== Potion of Invulnerability For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. |
||||||||
2023-05-13 21:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 2 | 10000 | 10 | Ring of Regeneration, Horn of Silent Alarm | Show | ||
Horn of Silent Alarm This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. ====== Ring of Regeneration While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
||||||||
2023-05-13 23:34 | Purchase Log | 3000 | Show Purchase | |||||
6x Potion of Superior Healing |
||||||||
2023-05-16 23:34 | DM Rerward | 2600 | Show | |||||
Amulet of the Devout, +2 This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
||||||||
2023-05-12 20:39 | DM-Reward | 30 | Show | |||||
Manual of Gainful Exercise |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2023-05-03 21:00 | SJ-DC-AMAK-03: The Feast of the Devoured (Teil 1&Teil2) | 10 | Show | |||||
Dust of Dissappearance Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. ====== Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. ====== Oil of Slipperyniess This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. ====== Morning Star +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. ======= Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. |
||||||||
2023-05-06 18:09 | Purchase Log | Show Purchase | ||||||
Splint Armor Barding for Gryphon (200gold x 4) |
||||||||
2023-05-11 20:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 1 | 10 | Show | ||||
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. ====== Potion of Invulnerability For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. |
||||||||
2023-05-13 21:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 2 | 10 | Show | ||||
Horn of Silent Alarm This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. ====== Ring of Regeneration While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
||||||||
2023-05-13 23:34 | Purchase Log | Show Purchase | ||||||
6x Potion of Superior Healing |
||||||||
2023-05-16 23:34 | DM Rerward | Show | ||||||
Amulet of the Devout, +2 This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
||||||||
2023-05-12 20:39 | DM-Reward | 30 | Show | |||||
Manual of Gainful Exercise |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-05-03 21:00 | SJ-DC-AMAK-03: The Feast of the Devoured (Teil 1&Teil2) | 10 | Dust of Dissappearance, Morning Star +2 | Show | ||||
Dust of Dissappearance Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. ====== Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. ====== Oil of Slipperyniess This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. ====== Morning Star +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. ======= Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. |
||||||||
2023-05-06 18:09 | Purchase Log | -2360 | Show Purchase | |||||
Splint Armor Barding for Gryphon (200gold x 4) |
||||||||
2023-05-11 20:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 1 | 10 | Show | ||||
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. ====== Potion of Invulnerability For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. |
||||||||
2023-05-13 21:00 | SJ-DC-AMAK-02: Enemy within (T3, 2x ~3 h) | 2 | 10000 | 10 | Ring of Regeneration, Horn of Silent Alarm | Show | ||
Horn of Silent Alarm This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. ====== Ring of Regeneration While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
||||||||
2023-05-13 23:34 | Purchase Log | 3000 | Show Purchase | |||||
6x Potion of Superior Healing |
||||||||
2023-05-16 23:34 | DM Rerward | 2600 | Show | |||||
Amulet of the Devout, +2 This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
||||||||
2023-05-12 20:39 | DM-Reward | 30 | Show | |||||
Manual of Gainful Exercise |