Jessica Fortescue

Season:
13
Race:
Human (Variant)
Class:
Rogue
Background:
Spy
Lifestyle:
Modest
Current Level:
6
Total GP:
135.57
Total Downtime:
0
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Bag of Holding (Wondrous item),
Helm of Telepathy,
Heward's Handy Haversack

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Catching up 2 -20 Show

Further Rogue Advancement

2024-01-28 20:30 DDHC-JRC-02 Written in Blood 1 76.57 10 Heward's Handy Haversack Show

Expendet: 0,1 Gold for 2 Carrots
Earned: 76,67


Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 0 39 10 Helm of Telepathy Show

+39 Gold

Helm of Telepathy
Requires Attunement

While wearing this helm, you can use an Action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a bonus Action to send a Telepathic Message to a creature you are focused on. It can reply — using a bonus Action to do so — while your focus on it continues.

While focusing on a creature with Detect Thoughts, you can use an Action to cast the suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.

2023-03-03 23:59 Catching Up! 1 -10 Show

Leveling up to Rogue Lvl 3 -> Soulknife

2023-03-03 18:00 DDHC-KftGV-01 The Murkmire Malevolence 1 5 10 Bag of Holding (Wondrous item) Show

*Ausgaben: *
-7 Gold für ein Buch das nie abgeholt werden wird
-8 Gold als Spende für das Museum

Einnahmen:
+20 Gold Belohnung für den Auftrag

Erbeutete Items:

Potion of Vitality
Potion, very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-03 15:04 Character Creation 15 Show

Race: Human Variant
- +1 Dex; +1 Wis; Perception; Feat: Observant

Attributes (Point Buy):
STR: 8
DEX: 15 +1 (Human)
CON: 10
Int: 12
WIS: 14 (+1 Human; +1 Observant)
CHA: 13

Class:
Rogue 1

Background: Spy


Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Catching up -20 Show

Further Rogue Advancement

2024-01-28 20:30 DDHC-JRC-02 Written in Blood 10 Show

Expendet: 0,1 Gold for 2 Carrots
Earned: 76,67


Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 10 Show

+39 Gold

Helm of Telepathy
Requires Attunement

While wearing this helm, you can use an Action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a bonus Action to send a Telepathic Message to a creature you are focused on. It can reply — using a bonus Action to do so — while your focus on it continues.

While focusing on a creature with Detect Thoughts, you can use an Action to cast the suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.

2023-03-03 23:59 Catching Up! -10 Show

Leveling up to Rogue Lvl 3 -> Soulknife

2023-03-03 18:00 DDHC-KftGV-01 The Murkmire Malevolence 10 Show

*Ausgaben: *
-7 Gold für ein Buch das nie abgeholt werden wird
-8 Gold als Spende für das Museum

Einnahmen:
+20 Gold Belohnung für den Auftrag

Erbeutete Items:

Potion of Vitality
Potion, very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-03 15:04 Character Creation Show

Race: Human Variant
- +1 Dex; +1 Wis; Perception; Feat: Observant

Attributes (Point Buy):
STR: 8
DEX: 15 +1 (Human)
CON: 10
Int: 12
WIS: 14 (+1 Human; +1 Observant)
CHA: 13

Class:
Rogue 1

Background: Spy


Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Catching up -20 Show

Further Rogue Advancement

2024-01-28 20:30 DDHC-JRC-02 Written in Blood 76.57 10 Heward's Handy Haversack Show

Expendet: 0,1 Gold for 2 Carrots
Earned: 76,67


Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 39 10 Helm of Telepathy Show

+39 Gold

Helm of Telepathy
Requires Attunement

While wearing this helm, you can use an Action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a bonus Action to send a Telepathic Message to a creature you are focused on. It can reply — using a bonus Action to do so — while your focus on it continues.

While focusing on a creature with Detect Thoughts, you can use an Action to cast the suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.

2023-03-03 23:59 Catching Up! -10 Show

Leveling up to Rogue Lvl 3 -> Soulknife

2023-03-03 18:00 DDHC-KftGV-01 The Murkmire Malevolence 5 10 Bag of Holding (Wondrous item) Show

*Ausgaben: *
-7 Gold für ein Buch das nie abgeholt werden wird
-8 Gold als Spende für das Museum

Einnahmen:
+20 Gold Belohnung für den Auftrag

Erbeutete Items:

Potion of Vitality
Potion, very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

2023-03-03 15:04 Character Creation 15 Show

Race: Human Variant
- +1 Dex; +1 Wis; Perception; Feat: Observant

Attributes (Point Buy):
STR: 8
DEX: 15 +1 (Human)
CON: 10
Int: 12
WIS: 14 (+1 Human; +1 Observant)
CHA: 13

Class:
Rogue 1

Background: Spy