Taruna Nimaraidh
Moon-Touched Sword,
Wand of Magic Missiles,
Immovable Rod,
Helm of Telepathy
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-02-01 22:11 | Character Creation | 15 | Show | |||||
Race: Elf (PHB) Languages: Can speak, read, and write Common and Elvish. Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Subrace: Dark Elf (Drow) (PHB) Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per dday. Charisma is your spellcasting ability for these spells. Class: Strength: 8 Background: Spy (PHB) Criminal Contact Criminal Specialty: Hired Killer Personality Traits Ideal Bond Flaw Equipment: Class Equipment CHARACTER NAME: Taruna Nimaraidh AL-Feat: Magic intiate (Cleric) |
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2023-02-28 18:30 | CCC-GHC-BK1-01_Into_the_Border_Kingdoms | 1 | 69.7 | 10 | Quiver of Ehlonna, Moon-Touched Sword | Show | ||
Ausgaben: Einnahmen Quiver of Ehlonna Moon-Touched Sword |
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2023-02-28 20:00 | Catching Up | 1 | -10 | Show | ||||
Combining the Level up from the last Adventure with the Downtime Points for another Level up: Level Up Lvl 2+3: Additional Ranger Spells (2nd-level ranger feature) Level Additional Spells Fighting Skill: Defense Spellcasting Focus (2nd-level ranger feature): Spellcasting Spell Slots For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot. Spells Known of 1st Level and Higher The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Primal Awareness (Replaces Primeval Awareness) Primal Awareness Spells Ranger Archetype (3rd level) Choice: Gloom Stalker Gloom Stalker Magic (3rd level) Gloom Stalker Spells Dread Ambusher (3rd level) At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type. Umbral Sight (3rd level) You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. |
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2023-03-11 22:02 | DDHC-LMOP-01 Goblinarrows | 1 | 64.4 | 10 | Wand of Magic Missiles | Show | ||
+64,4 Gold Potion of Healing Wand of Magic Missiles This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. |
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2023-03-15 19:30 | CCC-ARCANA-01 The Phantom Pursuit | 0 | 60 | 10 | Immovable Rod | Show | ||
+60 Gold
Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-04-12 19:30 | DRW-INT-02 Watchers of the Trolls | 50 | 10 | Show | ||||
Potion of Healing (2d4 +2 heilung) -> USED |
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2023-04-19 00:07 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 41 | 10 | Helm of Telepathy | Show | |||
Teilnehmer: ==Items==
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2023-04-19 01:07 | Purchase Log | -1 | Show Purchase | |||||
Arrows (20) |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
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2023-02-01 22:11 | Character Creation | Show | ||||||
Race: Elf (PHB) Languages: Can speak, read, and write Common and Elvish. Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Subrace: Dark Elf (Drow) (PHB) Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per dday. Charisma is your spellcasting ability for these spells. Class: Strength: 8 Background: Spy (PHB) Criminal Contact Criminal Specialty: Hired Killer Personality Traits Ideal Bond Flaw Equipment: Class Equipment CHARACTER NAME: Taruna Nimaraidh AL-Feat: Magic intiate (Cleric) |
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2023-02-28 18:30 | CCC-GHC-BK1-01_Into_the_Border_Kingdoms | 10 | Show | |||||
Ausgaben: Einnahmen Quiver of Ehlonna Moon-Touched Sword |
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2023-02-28 20:00 | Catching Up | -10 | Show | |||||
Combining the Level up from the last Adventure with the Downtime Points for another Level up: Level Up Lvl 2+3: Additional Ranger Spells (2nd-level ranger feature) Level Additional Spells Fighting Skill: Defense Spellcasting Focus (2nd-level ranger feature): Spellcasting Spell Slots For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot. Spells Known of 1st Level and Higher The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Primal Awareness (Replaces Primeval Awareness) Primal Awareness Spells Ranger Archetype (3rd level) Choice: Gloom Stalker Gloom Stalker Magic (3rd level) Gloom Stalker Spells Dread Ambusher (3rd level) At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type. Umbral Sight (3rd level) You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. |
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2023-03-11 22:02 | DDHC-LMOP-01 Goblinarrows | 10 | Show | |||||
+64,4 Gold Potion of Healing Wand of Magic Missiles This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. |
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2023-03-15 19:30 | CCC-ARCANA-01 The Phantom Pursuit | 10 | Show | |||||
+60 Gold
Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-04-12 19:30 | DRW-INT-02 Watchers of the Trolls | 10 | Show | |||||
Potion of Healing (2d4 +2 heilung) -> USED |
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2023-04-19 00:07 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 10 | Show | |||||
Teilnehmer: ==Items==
|
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2023-04-19 01:07 | Purchase Log | Show Purchase | ||||||
Arrows (20) |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-02-01 22:11 | Character Creation | 15 | Show | |||||
Race: Elf (PHB) Languages: Can speak, read, and write Common and Elvish. Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Subrace: Dark Elf (Drow) (PHB) Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per dday. Charisma is your spellcasting ability for these spells. Class: Strength: 8 Background: Spy (PHB) Criminal Contact Criminal Specialty: Hired Killer Personality Traits Ideal Bond Flaw Equipment: Class Equipment CHARACTER NAME: Taruna Nimaraidh AL-Feat: Magic intiate (Cleric) |
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2023-02-28 18:30 | CCC-GHC-BK1-01_Into_the_Border_Kingdoms | 69.7 | 10 | Quiver of Ehlonna, Moon-Touched Sword | Show | |||
Ausgaben: Einnahmen Quiver of Ehlonna Moon-Touched Sword |
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2023-02-28 20:00 | Catching Up | -10 | Show | |||||
Combining the Level up from the last Adventure with the Downtime Points for another Level up: Level Up Lvl 2+3: Additional Ranger Spells (2nd-level ranger feature) Level Additional Spells Fighting Skill: Defense Spellcasting Focus (2nd-level ranger feature): Spellcasting Spell Slots For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot. Spells Known of 1st Level and Higher The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Primal Awareness (Replaces Primeval Awareness) Primal Awareness Spells Ranger Archetype (3rd level) Choice: Gloom Stalker Gloom Stalker Magic (3rd level) Gloom Stalker Spells Dread Ambusher (3rd level) At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type. Umbral Sight (3rd level) You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. |
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2023-03-11 22:02 | DDHC-LMOP-01 Goblinarrows | 64.4 | 10 | Wand of Magic Missiles | Show | |||
+64,4 Gold Potion of Healing Wand of Magic Missiles This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. |
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2023-03-15 19:30 | CCC-ARCANA-01 The Phantom Pursuit | 60 | 10 | Immovable Rod | Show | |||
+60 Gold
Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-04-12 19:30 | DRW-INT-02 Watchers of the Trolls | 50 | 10 | Show | ||||
Potion of Healing (2d4 +2 heilung) -> USED |
||||||||
2023-04-19 00:07 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 41 | 10 | Helm of Telepathy | Show | |||
Teilnehmer: ==Items==
|
||||||||
2023-04-19 01:07 | Purchase Log | -1 | Show Purchase | |||||
Arrows (20) |