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Adventure Title
DDHC-KGV-01 Keys from the Golden Vault - The Murkmire Malevolence (B ROLL!)
Session
Date Played
2024-03-05 19:00:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
10.0
Location Played
Roll20
DM Name
TimoL
DM DCI Number
Notes
**Players/Characters** (1) Sofgam- Calen Aldon- Elf(Eladrin)-Druid 1-none (1) Joscho - Bellum Eln - Half-Elf - Rouge1 - none (1) C0ldW0lf - Zitthor Vormir - Bugbear - Ranger 1 (1) JinxedBear - Alexander Tucker - Elf - Artificer 1 (1) Eklan - Munin Svafnir - Kenku - Rogue 1 **Magic Items** Cloak of Elvenkind (uc) Bag of Holding (uc) +1 Dagger (uc) +1 Handaxe (uc)

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Elvenkind Uncommon true
Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Bag of Holding Uncommon true
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
+1 Dagger Uncommon true
+1 Handaxe Uncommon true