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Adventure Title
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Session
Date Played
2023-05-21 19:00:00 UTC
2023-05-21 19:00:00 UTC
Levels Gained
1
1
GP +/-
345
345
Downtime +/-
10.0
10.0
Location Played
DM Name
TimoL
TimoL
DM DCI Number
Notes
**Teilnehmer:** * (3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault * (3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault * (3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault * (3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none * Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None * (3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none **Loot:** * 220gp * 1x Potion of Healing * 1x Spell scroll arms of Hadar * 1x Spell scroll bane * 1x Spell scroll dimension door * 1x Spell scroll armor of Agathys * 1x Spell scroll crown of madness * 1x Spell scroll sleep * 1x potion of gaseous form * 1x vial containing oil of slipperiness * 1x vial with one dose of assassin’s blood poison * 1x alchemist’s fire Wand of Magic Missiles Adventuring Gear (Wand), uncommon This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Hat Of Disguise While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
**Teilnehmer:** * (3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault * (3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault * (3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault * (3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none * Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None * (3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none **Loot:** * 220gp * 1x Potion of Healing * 1x Spell scroll arms of Hadar * 1x Spell scroll bane * 1x Spell scroll dimension door * 1x Spell scroll armor of Agathys * 1x Spell scroll crown of madness * 1x Spell scroll sleep * 1x potion of gaseous form * 1x vial containing oil of slipperiness * 1x vial with one dose of assassin’s blood poison * 1x alchemist’s fire Wand of Magic Missiles Adventuring Gear (Wand), uncommon This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Hat Of Disguise While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Magic Missiles | Uncommon | true | |||
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. | |||||
Ring of Jumping | Uncommon | true | |||
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
Hat Of Disguise | Uncommon | true | |||
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |