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Adventure Title
CCC-GHC-BK1-09 Scavengers
Session
Date Played
2023-03-05 20:00:00 UTC
Levels Gained
1
GP +/-
60
Downtime +/-
10.0
Location Played
Roll20
DM Name
Ali K.
DM DCI Number
DCI: 8320831522
Notes
**Teilnehmer:** 1. Tassilo - Gorak - human - Bbn - lvl 2 2. Marie - Charlotte Wels - Variant Human - Abjuration Wizard 2 - Lords' Alliance 3. Joscho - Berem Callon - Eladrin Spring - Fighter - lvl 2 4. toatreffnix - Pado Megnuson - Human - Fighter - lvl 2 5. Sofgam - Lumiel korthius - Elf - Rouge- Lv2 6. Ebon- Noctem Sideream - Tiefling - Paladin lvl1- unaligned 7. I_never_exist - Alteris Boreal - Dragonborn - Paladin 2 - unaligned 8. TimoL - Meryl Brumblewynn - Fallen Aasimar - Paladin 1 - Harper **Story:** In den Border Kingdoms geht es sehr turbulent zu. Genau der richtige Ort, um sich einen Namen zu machen. Wie es der Zufall will, stolpert ihr im Ort Ambrees im Königreich Hawkgarth über die alljährliche Peryton-Jagd, die gleich dazu dient, besondere Talente, die dem Königreich dienlich sein könnten, zu entdecken. **Reward:** * 60gp * Bag of Tricks Gray * Parrot Skeleton **Verbraucht** 15 Pfeile **Level 3** * Fighter: Samurai Subclass * Bonus Proficiency: Persuasion

Magic Items

Name Rarity Location Table Result Counts?
A still-moving skeleton of a parrot Common Tower true
A skeleton of a parrot that still moves
Bag of Tricks (Gray) Uncommon Alpha Nest true
This Ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an Action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is friendly to you and your Companions, and it acts on Your Turn. You can use a bonus Action to Command how the creature moves and what Action it takes on its next turn, or to give it general orders, such as to Attack your Enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Gray Bag of Tricks d8 Creature 1 Weasel 2 Giant rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk