Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
Cloak of Elvenkind uncommon Geschenk von Hag DDEX1-8 Tales TreesTell Show
Notes:

Adv. stealthcheck.
whenever worn, suffering no harm from temperatures as
cold as 0 ̊ F or as warm as 120 ̊ F

Sun Blade rare HC Belohnung Ende DDHC-TOA-1 - Tomb of Annihilation (Chapter 5) Show
Plate Armor +2 very_rare Mezo DDHC-TOA-7 Ruins of Mezro (Parting the Veil) Show
Notes:

This plate is hardened with psionic techniques originating with either the mind flayers or the first generation of escaped githyanki slaves. Inset gemstones, platinum inlays, and electrum filigree adorn its surface, forming a maze that changes every time no one is looking.

Cursed Gem unique Azeraks Vault DDHC-TYP Tales from the Yawning Portal (Tomb of Horros) Show
Notes:

A huge, glowing orange gem. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjuration-so strong that the detecting character will get the vague feeling that the wish spell is involved in the gem's magic.

The gem is actually a cursed magic item. If any character touches it and attempts to cast a wish spell using it, a reversed or distorted version of the wish's fulfillment will bring harm to that character and all named in the wish.

Then, immediately after the evil wish spell has transpired, the gem begins to pulse with reddish lights, growing progressively stronger, brighter and hotter. Roll initiative. On initiative count 1, the stone explodes, absolutely killing any character within a 15-foot radius in a wave of searing radiation and flames. The gem remains as a noisome mass of stinking purplish mold which bubbles and chuckles. In one week the mass will again re-form as a glowing orange gem.

Shield +3 common Evergreen H Purchase Log Show
Vorpal Scimitar legendary Viquels Körper I DDAL07-16 Pools of Cerulean Show
Notes:

Vorpal Scimitar
Martial Weapon, Melee Weapon, Major, Legendary (Requires Attunement)
Table I, Tier 3-4, 24 TCP
Damage: 1d6 slashing

Properties: finesse, light

Weight: 3 lbs.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles.

Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Spell Scroll lvl 6 - Heroes Feast very_rare evergreen D Purchase Log Show
Periapt of Wound Closure uncommon Trade Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

While you wear this pendant, you stabilize whenever you are dying at the start of Your Turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Silvered wings, like those of a hummingbird, hold between them a clear crystal. If the effect of the pendant occurs, the crystal takes on a deep red hue, which fades away at the next dawn.

Spider Staff rare DDHC-LMOP Lost Mine of Phandelver - Wave Echo Cave Trade Log Show
Notes:

Spider Staff (Rare)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

Belt of Storm Giant Strength legendary Ruinen Eingang DDAL06-03 Crypt of the Death Giants Show
Notes:

Belt of Storm Giant Strength
Wonderous Item, Legendary
Requires Attunement

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
This item can be found in the Dungeon Masters Guide.

Cloak of Invisibility legendary Hecatomb DDEP06-03 Hecatomb Show
Notes:

Cloak of Invisibility

Wondrous item, legendary (requires attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration.

Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.

This item can be found in the Dungeon Master’s Guide.

Blessing of Protection unique Hecatomb DDEP06-03 Hecatomb Show
Notes:

Blessing of Protection

Blessing, unique [cannot be traded; does not count as a permanent magic item]

You gain a +1 bonus to AC and saving throws.

Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.

This can be found in the Dungeon Master’s Guide.

Charm of Vitality unique Hecatomb DDEP06-03 Hecatomb Show
Notes:

Charm of Vitality

Blessing, unique [cannot be traded; does not count as a permanent magic item]

You expend this charm to immediately gain the effects of a potion of vitality.

This can be found in the Dungeon Master’s Guide.