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Adventure Title
DDHC-TOA-15 Maze of Shadows
DDHC-TOA-15 Maze of Shadows
Tier
3
3
Session
2
2
Date Played
2019-02-06 19:30:00 UTC
2019-02-06 19:30:00 UTC
ACP
2
2
TCP
4
4
GP +/-
Downtime
5.0
5.0
Renown
0.5
0.5
Location Played
Roll20
Roll20
DM Name
Robert Naumann
Robert Naumann
DM DCI Number
6115086233
6115086233
Notes
* Slow Progression Story Award: Mark of the Feathered Serpent You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on all Charisma checks when dealing with them.
* Slow Progression Story Award: Mark of the Feathered Serpent You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on all Charisma checks when dealing with them.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Circlet of Blasting | Uncommon | Dragon Hort | F | true | |
Circlet of Blasting Wondrous Item, Major, Uncommon Table F, Tier 1-4, 16 TCP While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. | |||||
Mithral Breastplate | Uncommon | Dragon Hort | B | true | |
Mithral Breastplate Medium Armor, Minor, Uncommon Table B, Tier 1-4, 8 TCP Armor Class: 14 + Dex (max 2) Weight: 20 lbs. Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. | |||||
Potion of Superior Healing | Rare | Dragon Hort | C | true | |
Potion of Superior Healing Potion, Minor, Rare Table C, Tier 1-4, 8 TCP Weight: 0.5 lbs. You regain 8d4+8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. | |||||
Potion of Water Breathing | Uncommon | Dragon Breathing | B | true | |
Potion of Water Breathing Potion, Minor, Uncommon Table B, Tier 1-4, 8 TCP Weight: 0.5 lbs. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. | |||||
Robe of Useful Items | Uncommon | Dragon Hort | true | ||
Robe of Useful Items Wondrous Item, Minor, Uncommon Table B, Tier 1-4, 8 TCP This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has ten other patches: Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself Spell Scroll of Revivify Four Potions of Healing Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you Bag of 100 gp Wooden ladder (24 feet long) Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach A riding horse with saddle bags Four Potions of Healing |