Show Log Entry
Adventure Title
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Session
5
5
Date Played
2023-04-20 18:30:00 UTC
2023-04-20 18:30:00 UTC
Levels Gained
1
1
GP +/-
5420
5420
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
C0ldW0lf
C0ldW0lf
DM DCI Number
3320846820
3320846820
Notes
Player * (8) Marco M. - Shordu - Tortle - Monk (8) - none * (8) Stephan - Quarion - Half-Elf - Warlock (The Celestial) 8 - none * (8) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 8 - none * (8) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 8 * (7) - Sofgam - Ember - Fire Genasi - Warlock (The Hexblade) 7 - none * (6) Doravien - Darrak Rubinauge - Hill Dwarf - Armorer Artificer 6 - none --- **Story:** Sir Bluto Sans Pite gestellt (Kopfgeld 10.000 GP) 3. Waffe geborgen --- 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). --> 1x Resurrection? / 2x Greater Restoration / 2x Raise Dead 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. --> +2 Rapier 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. --> Blessing of protection **Gesamt-Loot:** Potion of Greater Healing Scroll of Protection (Fiends) Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing (2x Mirror Image) 27100 GP --> 5420 GP Schon gebucht: Potion of Flying Potion of Mind Reading Scroll of Fear Scroll of Conjure Minor Elementals Scroll of Hold Person Scroll of Dispel Magic Scroll of Magic Mouth +1 Chain mail Goggles of Night Stone of Good Luck ---
Player * (8) Marco M. - Shordu - Tortle - Monk (8) - none * (8) Stephan - Quarion - Half-Elf - Warlock (The Celestial) 8 - none * (8) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 8 - none * (8) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 8 * (7) - Sofgam - Ember - Fire Genasi - Warlock (The Hexblade) 7 - none * (6) Doravien - Darrak Rubinauge - Hill Dwarf - Armorer Artificer 6 - none --- **Story:** Sir Bluto Sans Pite gestellt (Kopfgeld 10.000 GP) 3. Waffe geborgen --- 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). --> 1x Resurrection? / 2x Greater Restoration / 2x Raise Dead 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. --> +2 Rapier 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. --> Blessing of protection **Gesamt-Loot:** Potion of Greater Healing Scroll of Protection (Fiends) Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing (2x Mirror Image) 27100 GP --> 5420 GP Schon gebucht: Potion of Flying Potion of Mind Reading Scroll of Fear Scroll of Conjure Minor Elementals Scroll of Hold Person Scroll of Dispel Magic Scroll of Magic Mouth +1 Chain mail Goggles of Night Stone of Good Luck ---
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Armor of Vulnerability | Rare | WPM | false | ||
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to the following damage type: slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). | |||||
Boots of Striding and Springing | Uncommon | WPM | false | ||
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
Blessing of protection ✔ | Rare | WPM | true | ||
You have a +1 bonus to your Armor Class and saving throws. | |||||
Ring of Protection | Rare | WPM | false | ||
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws. | |||||
Rapier +2 | Rare | WPM | false | ||
You have a +2 bonus to attack and damage rolls made with this magic weapon. | |||||
Ring of Spell Storing | Rare | WPM | false | ||
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |