Show Log Entry
Adventure Title
Character Creation (T2)
Character Creation (T2)
Session
0
0
Date Played
2023-03-14 20:35:00 UTC
2023-03-14 20:35:00 UTC
Levels Gained
4
4
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
**Artificer (to Level 5)** - Specialist: Armorer - Subclass Feats: Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model, Extra Attack (Armorer) Class Feats: - Infuse Item (Enhanced Defense, Enhanced Weapon, Repeating Shot, Replicate Bag of Holding) - The Right Tool for the Job - Tools of the Trade (Prof with Heavy Armor, Smith's Tools Prof. --> Alchemist's Supplies Prof.) - Armorer Spells (3rd: Magic Missile, Thunderwave / 5th: Mirror Image, Shatter) - Arcane Armor - Armor Model - Extra Attack --- **Ability Score Increase** INT +2 --- **Spells:** - Level 1: Absorb Elements - Level 2: Invisibility, Levitate
**Artificer (to Level 5)** - Specialist: Armorer - Subclass Feats: Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model, Extra Attack (Armorer) Class Feats: - Infuse Item (Enhanced Defense, Enhanced Weapon, Repeating Shot, Replicate Bag of Holding) - The Right Tool for the Job - Tools of the Trade (Prof with Heavy Armor, Smith's Tools Prof. --> Alchemist's Supplies Prof.) - Armorer Spells (3rd: Magic Missile, Thunderwave / 5th: Mirror Image, Shatter) - Arcane Armor - Armor Model - Extra Attack --- **Ability Score Increase** INT +2 --- **Spells:** - Level 1: Absorb Elements - Level 2: Invisibility, Levitate
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 All-Purpose Tool ✔ | Uncommon | Tier 2 Creation | TCE | true | |
This simple screwdriver can transform into a variety of tools; as an Action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell Attack rolls and the saving throw DCs of your Artificer Spells. As an Action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an Artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |