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Adventure Title
DDHC-LMOP-01 Goblinarrows
Session
1
Date Played
2023-03-11 22:12:00 UTC
Levels Gained
1
GP +/-
64.4
Downtime +/-
10.0
Location Played
DM Name
Raimundo_O
DM DCI Number
6320847593
Notes
**Abenteuer:** - Gained 64 GP / 4 SP - Wand of Magic Missiles --- **Consumable:** Gained Potion of Healing (2W4+2) --- **Level-Aufstieg:** Wizard 3 Feat: Cantrip Formulas

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles Uncommon DDHC-LMOP-01 Goblinarrows false
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.