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Adventure Title
SJ-DC-Flumph-01 Flurry of Flumphs
Session
9
Date Played
2022-12-26 22:02:00 UTC
Levels Gained
1
GP +/-
83
Downtime +/-
Location Played
Fluxspace
DM Name
Christian K.
DM DCI Number
Notes
Teilnehmer: (4) RaimundoO - Winfried Durnwald- V.Human- Fighter 1 Wizard 3 - Harpers (2) Yaidz - Oil'iver - Plasmoid - Monk 2 (4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none (1) Marc - Gnabs - Goblin - Ranger 1 - none (4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows (2) Inever_exist - Sheila Elacs - TCL Awakend Cobra - Fighter 2 - none ------------------------------------------------------------------------------ Hält die Erlebnisse des Nexus im Geiste fest ( nat. 20 Int. check) The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace. ------------------------------------------------------------------------------- Storry Awards: **Blessing of the Flux** The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace. --------------------------------------------------------------------------------- **Friend of Flumphs** Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs. --------------------------------------------------------------------------------- **The Nutty Professor** You have given the eccentric professor Lucius N. R'Volt a genetic sample of yourself. Who knows what he will do with it!

Magic Items

Name Rarity Location Table Result Counts?
Javelin of Lightning Uncommon Piraten Kapitän Hunt true
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.