DM Log Entries

Total Hours:
280

Total GP:
149210
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale none Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light none Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms none Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2024-10-13 20:00 DDHC-LMoP-02 Phandalin none Show

Teilnehmer:

(3) Echo - Falace Fernwood - Halfling - Hunter Ranger 3
(3)Kiri - I'rikk - Shifter - Alchemist Artificer 3
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin lv.2
(1) Raimundo_O - Hajana Al-ashhadi - Human PHB'24 - Fighter 1 - none
(2) Sparetime Gamer - Rohon - Human - Fighter 1 Cleric 1

Playtime:

geleitet 5h
+2h DM Preparation

2023-02-17 18:30 CCC-GHC-BK1-06 Legacy and Virtue none Show

Teilnehmer

(3) thebaconing - Nitro Latesla - TCL - Artificer 3
(3) Timo - viclin - elf (drow) - warlock 1 ranger 2
(2) Folk2K - Cragolor - Half Moon Elf- Sor2 - none
(1) Tassilo - Grey - drow - wizard 1
(3) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druide lvl 3 - EE
(2) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian 2
(1) Frederic T - Caelynn Yaeldrin - TCL - Rogue 1

Playtime:

  • geleitet 5h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2024-04-05 18:30 DDHC-CM-17 Xanthoria none Show

Teilnehmer:

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Playtime:

geleitet 7h

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Charakter-Deaths:

(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2
* [Disintegrated - Death Tyrant]
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
* [Consume Life - Will'o Wisp]

2023-07-20 20:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer:

(2) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(3) Cassiopeia - Zimmy - Gnome - Rogue 4
(1) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 1 - none
(2) Brennjie - Stella, the Lucky - Human (Variant) - Rogue 2 - none
(3) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Druid lvl 1 - EE
(1) Herr Klamauk - Cryn Funkel - Satyr - Cleric 1 - none
(1) death-bringer - boss mafier - changeling - monk 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +1h New Player Guidance

Loot:

  • 350gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web none Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2024-11-19 19:00 DDHC-CM-12 The Curious Tale of Wisteria Vale none Show

Teilnehmer:

Morti16 - Larrel - High Elf - Abjuration Wizard 15
C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Paladin 6/Warlock 10
(13) Echo - Ori Keendream - Halfling (Ghostwise) - Archfey Warlock 13 - Emerald Enclave
(12) - Stephan - Tonk - Half-Ork - Fighter (Battle Master) 12 - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-09-02 18:00 DDHC-CM-11 Zikran's Xephyrean Tome none Show

Teilnehmer:

(9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision
(10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none
(10) Raimundo
O- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none Import bitte! Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None
(10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-10-05 19:00 DDHC-LMoP-01 Goblin Arrows none Show

Teilnehmer:

(1) Echo - Falace Fernwood - Halfling - Ranger 1
Mepiaro - Andros Menegarm - Tiefling - Bard 1
(1) C0ldW0lf - Yatuk - Orc - Ranger 1
(1) Frederic T. - Sir Treavyn Haelbroke - Aasimar - Fighter 1
(1) Flammenklinge Erannis Maerfete - Eladrin - Druid- 1
(1)Kiri - I'rikk - Shifter - Artificer 1

Playtime:

geleitet 4h
+2h DM Preparation

2023-10-24 19:00 Keys from the Golden Vault - Prisoner 13 none Show

Teilnehmer:

(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers

Playtime:

geleitet 4h
+2h DM Preparation

Loot:

207gp pro Person
1x Dust of Disappearance
Wand of Binding
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Mithral Armor Plate
Armor (heavy), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Cap of Water Breathing
Wondrous item, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

Adventure Rewards:

Arikatzi020 - Eoin "Red Mist": Rapier of Life Stealing
RaimundoO - Massimiliano Messina: Cloak of Displacement
briano
x - Dwite Aegis: Sunblade
Jannis D. - Benny: Robe of Eyes
Folk2K - Aria: Cloak of Displacement
Talak - Ssazkhaz Greytale: Ring of Spell Storing

2023-10-31 20:00 CCC-GHC-BK1-03 - The Darkest Knight none Show

Teilnehmer:

(6) Brennjie - Stella, the Lucky - Rogue Mastermind 4 Wizard Divination 2 - None
(6) DuskL/Basti - Hilda Friberg - Variant Human - Rune Knight Fighter 6
(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
(10) Talak - Oberon - Fairy - Shadow Sorcerer (10) - none
(9) KaNarlist - Ahsoka- Air Genasi Monk 5 / Fighter 4

Playtime:

  • geleitet 5h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
* [Body Snatch - Intellect Devourer]

2024-02-04 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces none Show

Teilnehmer:

(4) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 4 - Emerald Enclave
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
(1) Kiri - Velkan(&Schnitzel!) - Shifter - Shadow Sorcerer 1
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(2) Jarlsson - Lin Lin Gong - Wood Elf - Monk Level 2 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

70gp
2x Potion of Healing
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Book Club (Flail +1)
Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
A book of the animated library that has become detached. It still hangs on the broken chain that holds it.
(It functions as a +1 flail). The book is entitled Martial Attack Techniques.

Charakter-Deaths:

(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
* [Got eaten, because he sat on a Mimic]

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire none Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2024-11-04 19:00 DDHC-CM-14 The Canopic Being none Show

Teilnehmer:

(16)Eisenbrei - Amara "The Tiger" - Woodelf - Monk 14, Warlock 2
(16) KaNarlist - Valdani - Tiefling Warlock 10 / Sorcerer 5 / Fighter 1 - Lord's Alliance
(14) Morti16 - Larrel - High Elf - Abjuration Wizard 14 - None
(16) Echo - Daros Umbermane - Satyr - Dance Bard 16 - None

Playtime:

geleitet 4h
+1h DM Preparation

2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers none Bag of Tricks (Gray) Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue none Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2024-10-13 20:00 DDHC-LMoP-02 Phandalin Show

Teilnehmer:

(3) Echo - Falace Fernwood - Halfling - Hunter Ranger 3
(3)Kiri - I'rikk - Shifter - Alchemist Artificer 3
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin lv.2
(1) Raimundo_O - Hajana Al-ashhadi - Human PHB'24 - Fighter 1 - none
(2) Sparetime Gamer - Rohon - Human - Fighter 1 Cleric 1

Playtime:

geleitet 5h
+2h DM Preparation

2023-02-17 18:30 CCC-GHC-BK1-06 Legacy and Virtue Show

Teilnehmer

(3) thebaconing - Nitro Latesla - TCL - Artificer 3
(3) Timo - viclin - elf (drow) - warlock 1 ranger 2
(2) Folk2K - Cragolor - Half Moon Elf- Sor2 - none
(1) Tassilo - Grey - drow - wizard 1
(3) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druide lvl 3 - EE
(2) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian 2
(1) Frederic T - Caelynn Yaeldrin - TCL - Rogue 1

Playtime:

  • geleitet 5h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2024-04-05 18:30 DDHC-CM-17 Xanthoria Show

Teilnehmer:

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Playtime:

geleitet 7h

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Charakter-Deaths:

(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2
* [Disintegrated - Death Tyrant]
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
* [Consume Life - Will'o Wisp]

2023-07-20 20:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer:

(2) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(3) Cassiopeia - Zimmy - Gnome - Rogue 4
(1) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 1 - none
(2) Brennjie - Stella, the Lucky - Human (Variant) - Rogue 2 - none
(3) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Druid lvl 1 - EE
(1) Herr Klamauk - Cryn Funkel - Satyr - Cleric 1 - none
(1) death-bringer - boss mafier - changeling - monk 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +1h New Player Guidance

Loot:

  • 350gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2024-11-19 19:00 DDHC-CM-12 The Curious Tale of Wisteria Vale Show

Teilnehmer:

Morti16 - Larrel - High Elf - Abjuration Wizard 15
C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Paladin 6/Warlock 10
(13) Echo - Ori Keendream - Halfling (Ghostwise) - Archfey Warlock 13 - Emerald Enclave
(12) - Stephan - Tonk - Half-Ork - Fighter (Battle Master) 12 - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-09-02 18:00 DDHC-CM-11 Zikran's Xephyrean Tome Show

Teilnehmer:

(9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision
(10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none
(10) Raimundo
O- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none Import bitte! Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None
(10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-10-05 19:00 DDHC-LMoP-01 Goblin Arrows Show

Teilnehmer:

(1) Echo - Falace Fernwood - Halfling - Ranger 1
Mepiaro - Andros Menegarm - Tiefling - Bard 1
(1) C0ldW0lf - Yatuk - Orc - Ranger 1
(1) Frederic T. - Sir Treavyn Haelbroke - Aasimar - Fighter 1
(1) Flammenklinge Erannis Maerfete - Eladrin - Druid- 1
(1)Kiri - I'rikk - Shifter - Artificer 1

Playtime:

geleitet 4h
+2h DM Preparation

2023-10-24 19:00 Keys from the Golden Vault - Prisoner 13 Show

Teilnehmer:

(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers

Playtime:

geleitet 4h
+2h DM Preparation

Loot:

207gp pro Person
1x Dust of Disappearance
Wand of Binding
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Mithral Armor Plate
Armor (heavy), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Cap of Water Breathing
Wondrous item, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

Adventure Rewards:

Arikatzi020 - Eoin "Red Mist": Rapier of Life Stealing
RaimundoO - Massimiliano Messina: Cloak of Displacement
briano
x - Dwite Aegis: Sunblade
Jannis D. - Benny: Robe of Eyes
Folk2K - Aria: Cloak of Displacement
Talak - Ssazkhaz Greytale: Ring of Spell Storing

2023-10-31 20:00 CCC-GHC-BK1-03 - The Darkest Knight Show

Teilnehmer:

(6) Brennjie - Stella, the Lucky - Rogue Mastermind 4 Wizard Divination 2 - None
(6) DuskL/Basti - Hilda Friberg - Variant Human - Rune Knight Fighter 6
(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
(10) Talak - Oberon - Fairy - Shadow Sorcerer (10) - none
(9) KaNarlist - Ahsoka- Air Genasi Monk 5 / Fighter 4

Playtime:

  • geleitet 5h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
* [Body Snatch - Intellect Devourer]

2024-02-04 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces Show

Teilnehmer:

(4) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 4 - Emerald Enclave
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
(1) Kiri - Velkan(&Schnitzel!) - Shifter - Shadow Sorcerer 1
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(2) Jarlsson - Lin Lin Gong - Wood Elf - Monk Level 2 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

70gp
2x Potion of Healing
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Book Club (Flail +1)
Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
A book of the animated library that has become detached. It still hangs on the broken chain that holds it.
(It functions as a +1 flail). The book is entitled Martial Attack Techniques.

Charakter-Deaths:

(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
* [Got eaten, because he sat on a Mimic]

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2024-11-04 19:00 DDHC-CM-14 The Canopic Being Show

Teilnehmer:

(16)Eisenbrei - Amara "The Tiger" - Woodelf - Monk 14, Warlock 2
(16) KaNarlist - Valdani - Tiefling Warlock 10 / Sorcerer 5 / Fighter 1 - Lord's Alliance
(14) Morti16 - Larrel - High Elf - Abjuration Wizard 14 - None
(16) Echo - Daros Umbermane - Satyr - Dance Bard 16 - None

Playtime:

geleitet 4h
+1h DM Preparation

2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
Date Adventure Title Session XP GP Downtime Renown Missions Hours ▼ Character Rewarded
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale 8 Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light 8 Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms 8 Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 8 Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2024-10-13 20:00 DDHC-LMoP-02 Phandalin 7 Show

Teilnehmer:

(3) Echo - Falace Fernwood - Halfling - Hunter Ranger 3
(3)Kiri - I'rikk - Shifter - Alchemist Artificer 3
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin lv.2
(1) Raimundo_O - Hajana Al-ashhadi - Human PHB'24 - Fighter 1 - none
(2) Sparetime Gamer - Rohon - Human - Fighter 1 Cleric 1

Playtime:

geleitet 5h
+2h DM Preparation

2023-02-17 18:30 CCC-GHC-BK1-06 Legacy and Virtue 7 Show

Teilnehmer

(3) thebaconing - Nitro Latesla - TCL - Artificer 3
(3) Timo - viclin - elf (drow) - warlock 1 ranger 2
(2) Folk2K - Cragolor - Half Moon Elf- Sor2 - none
(1) Tassilo - Grey - drow - wizard 1
(3) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druide lvl 3 - EE
(2) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian 2
(1) Frederic T - Caelynn Yaeldrin - TCL - Rogue 1

Playtime:

  • geleitet 5h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2024-04-05 18:30 DDHC-CM-17 Xanthoria 7 Show

Teilnehmer:

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Playtime:

geleitet 7h

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Charakter-Deaths:

(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2
* [Disintegrated - Death Tyrant]
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
* [Consume Life - Will'o Wisp]

2023-07-20 20:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 7 Show

Teilnehmer:

(2) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(3) Cassiopeia - Zimmy - Gnome - Rogue 4
(1) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 1 - none
(2) Brennjie - Stella, the Lucky - Human (Variant) - Rogue 2 - none
(3) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Druid lvl 1 - EE
(1) Herr Klamauk - Cryn Funkel - Satyr - Cleric 1 - none
(1) death-bringer - boss mafier - changeling - monk 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +1h New Player Guidance

Loot:

  • 350gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web 7 Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2024-11-19 19:00 DDHC-CM-12 The Curious Tale of Wisteria Vale 7 Show

Teilnehmer:

Morti16 - Larrel - High Elf - Abjuration Wizard 15
C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Paladin 6/Warlock 10
(13) Echo - Ori Keendream - Halfling (Ghostwise) - Archfey Warlock 13 - Emerald Enclave
(12) - Stephan - Tonk - Half-Ork - Fighter (Battle Master) 12 - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-09-02 18:00 DDHC-CM-11 Zikran's Xephyrean Tome 7 Show

Teilnehmer:

(9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Abjuration Wizard 8 - None - 60ft Darkvision
(10) C0ldW0lf - Trixleth - Half-Illithid - Aberrant Mind Sorc 9/Peace Cleric 1 - none
(10) Raimundo
O- Llanfair Pwllgwyngyll- Eladrin- Artificer 3 War Wizard 7 - none Import bitte! Echo - Tharkum Mountainbuster - Mountain Dwarf - Hexblade 4 / Psi Warrior 6 - 60ft Darkvision - None
(10) Marcelinho700 - Pan - Half Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision - none

Playtime:

geleitet 5h
+2h DM Preparation

2024-10-05 19:00 DDHC-LMoP-01 Goblin Arrows 6 Show

Teilnehmer:

(1) Echo - Falace Fernwood - Halfling - Ranger 1
Mepiaro - Andros Menegarm - Tiefling - Bard 1
(1) C0ldW0lf - Yatuk - Orc - Ranger 1
(1) Frederic T. - Sir Treavyn Haelbroke - Aasimar - Fighter 1
(1) Flammenklinge Erannis Maerfete - Eladrin - Druid- 1
(1)Kiri - I'rikk - Shifter - Artificer 1

Playtime:

geleitet 4h
+2h DM Preparation

2023-10-24 19:00 Keys from the Golden Vault - Prisoner 13 6 Show

Teilnehmer:

(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers

Playtime:

geleitet 4h
+2h DM Preparation

Loot:

207gp pro Person
1x Dust of Disappearance
Wand of Binding
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Mithral Armor Plate
Armor (heavy), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Cap of Water Breathing
Wondrous item, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

Adventure Rewards:

Arikatzi020 - Eoin "Red Mist": Rapier of Life Stealing
RaimundoO - Massimiliano Messina: Cloak of Displacement
briano
x - Dwite Aegis: Sunblade
Jannis D. - Benny: Robe of Eyes
Folk2K - Aria: Cloak of Displacement
Talak - Ssazkhaz Greytale: Ring of Spell Storing

2023-10-31 20:00 CCC-GHC-BK1-03 - The Darkest Knight 6 Show

Teilnehmer:

(6) Brennjie - Stella, the Lucky - Rogue Mastermind 4 Wizard Divination 2 - None
(6) DuskL/Basti - Hilda Friberg - Variant Human - Rune Knight Fighter 6
(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
(10) Talak - Oberon - Fairy - Shadow Sorcerer (10) - none
(9) KaNarlist - Ahsoka- Air Genasi Monk 5 / Fighter 4

Playtime:

  • geleitet 5h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(8) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin (Vow of Vegeance) - None
* [Body Snatch - Intellect Devourer]

2024-02-04 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 6 Show

Teilnehmer:

(4) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 4 - Emerald Enclave
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
(1) Kiri - Velkan(&Schnitzel!) - Shifter - Shadow Sorcerer 1
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(2) Jarlsson - Lin Lin Gong - Wood Elf - Monk Level 2 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

70gp
2x Potion of Healing
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Book Club (Flail +1)
Weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
A book of the animated library that has become detached. It still hangs on the broken chain that holds it.
(It functions as a +1 flail). The book is entitled Martial Attack Techniques.

Charakter-Deaths:

(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire - Tiefling - Warlock - the Archfey 1
* [Got eaten, because he sat on a Mimic]

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 6 Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2024-11-04 19:00 DDHC-CM-14 The Canopic Being 5 Show

Teilnehmer:

(16)Eisenbrei - Amara "The Tiger" - Woodelf - Monk 14, Warlock 2
(16) KaNarlist - Valdani - Tiefling Warlock 10 / Sorcerer 5 / Fighter 1 - Lord's Alliance
(14) Morti16 - Larrel - High Elf - Abjuration Wizard 14 - None
(16) Echo - Daros Umbermane - Satyr - Dance Bard 16 - None

Playtime:

geleitet 4h
+1h DM Preparation

2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers 5 Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue 5 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 5 Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.