Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
134101
Total Downtime:
205
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
14
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic,
Blood Fury Tattoo,
Reginleif (Vorpal Glaive)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2022-12-05 22:45 Purchase Log -805 Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)

2022-11-21 16:45 Character Creation 10 Bag of Holding Show

Race:

(Tasha's Customizing Origin)
Ghostwise Halfling
Alignment: Neutral Good
Size: Small
Speed: 25
Language: Common, Halfling, Druidic
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave. You have advantage on saving throws against being frightened.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
...
Ability Scores:
Str: 8
Dex: 13 (+1)
Con: 15
Int: 12
Wis: 15 (+2)
Cha: 8
AL - Level 1 Feat: Magic Initiate or Tough or Skilled (Intimidation, Persuasion, Stealth)

Class:

Druid: Circle of the Moon
Spellcasting. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
Cantrips. At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
Ritual Casting. You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Preparing and Casting Spells. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment:
(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack and a druidic focus

Background: Outlander

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Skill Proficiencies: Perception, Survival
Tool Proficiencies: One type of musical instrument - Flute
Languages: One of your choice - Primordial
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp

2023-03-28 16:50 Purchase Log -2000 Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2025-03-01 16:30 DM Reward 250 Insignia of Claws Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-04-16 19:00 Purchase Log -3000 Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-03-10 22:00 DM Reward 1 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-18 20:00 Purchase Log -18500 Show Purchase

Buying:
1x Jade Circlet, worth at least 1,500 gp (Shapechange)
2x Potion of Superior Healing (8d4+8), worth 1000gp each
3x Potion of Supreme Healing (10d4+20) worth 5000gp each

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2022-12-05 22:45 Purchase Log Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)

2022-11-21 16:45 Character Creation Show

Race:

(Tasha's Customizing Origin)
Ghostwise Halfling
Alignment: Neutral Good
Size: Small
Speed: 25
Language: Common, Halfling, Druidic
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave. You have advantage on saving throws against being frightened.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
...
Ability Scores:
Str: 8
Dex: 13 (+1)
Con: 15
Int: 12
Wis: 15 (+2)
Cha: 8
AL - Level 1 Feat: Magic Initiate or Tough or Skilled (Intimidation, Persuasion, Stealth)

Class:

Druid: Circle of the Moon
Spellcasting. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
Cantrips. At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
Ritual Casting. You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Preparing and Casting Spells. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment:
(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack and a druidic focus

Background: Outlander

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Skill Proficiencies: Perception, Survival
Tool Proficiencies: One type of musical instrument - Flute
Languages: One of your choice - Primordial
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp

2023-03-28 16:50 Purchase Log Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2025-03-01 16:30 DM Reward Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-04-16 19:00 Purchase Log Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-03-10 22:00 DM Reward Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-18 20:00 Purchase Log Show Purchase

Buying:
1x Jade Circlet, worth at least 1,500 gp (Shapechange)
2x Potion of Superior Healing (8d4+8), worth 1000gp each
3x Potion of Supreme Healing (10d4+20) worth 5000gp each

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2022-12-05 22:45 Purchase Log -805 Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)

2022-11-21 16:45 Character Creation 10 Bag of Holding Show

Race:

(Tasha's Customizing Origin)
Ghostwise Halfling
Alignment: Neutral Good
Size: Small
Speed: 25
Language: Common, Halfling, Druidic
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave. You have advantage on saving throws against being frightened.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
...
Ability Scores:
Str: 8
Dex: 13 (+1)
Con: 15
Int: 12
Wis: 15 (+2)
Cha: 8
AL - Level 1 Feat: Magic Initiate or Tough or Skilled (Intimidation, Persuasion, Stealth)

Class:

Druid: Circle of the Moon
Spellcasting. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
Cantrips. At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
Ritual Casting. You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Preparing and Casting Spells. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment:
(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack and a druidic focus

Background: Outlander

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Skill Proficiencies: Perception, Survival
Tool Proficiencies: One type of musical instrument - Flute
Languages: One of your choice - Primordial
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp

2023-03-28 16:50 Purchase Log -2000 Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2025-03-01 16:30 DM Reward 250 Insignia of Claws Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-04-16 19:00 Purchase Log -3000 Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-03-10 22:00 DM Reward 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-18 20:00 Purchase Log -18500 Show Purchase

Buying:
1x Jade Circlet, worth at least 1,500 gp (Shapechange)
2x Potion of Superior Healing (8d4+8), worth 1000gp each
3x Potion of Supreme Healing (10d4+20) worth 5000gp each