Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
99101
Total Downtime:
170
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
12
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2022-11-25 18:00 DDAL05-06 Beneath the Fetid Chelimer 1 1 83 10 Ring of Swimming Show

Teilnehmer:

(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(3) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon- Lvl 3 - Emerald Enclave
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Babarian - none
(4) - Claudia- Inaphina - Ranger - 4 - none
(2) Yaidz - Kendrick - V Human - Artificer 2

Loot:

83 gp
...
Ring of Swimming

uncommon tier 1
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. A description of this item can be found in Player Handout 1.

Charakter Changes:

Level up - Druid level 4
Wild Shape Improvement, Bonus Cantrip,
ASI - Feat: Skill Expert (WIS+1)
Source: Tasha's Cauldron of Everything
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice. (Athletics)
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. (Athletics)

2022-11-26 18:00 DDAL05-02 The Black Road 1 1 66 10 Bracers of Archery Show

Teilnehmer:

(4) Ineverexist - Jarro Greyward - Kenku - Wizard 4 Necromancer - none
(4) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon - 4 - Emerald Enclave
(4) JinxedBear - Aslan Goldmane - Tabaxi - Path of the Beast Barbarian 4 - Order of the Gauntlet
(3) FlyPower - Faenys - Tiefling - Druid, Circle of the Land - 3 - none
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4 - none

Loot:

70gp, -4gp (purchase: Desert Clothing for discount)
...
1x Potion of Hill-Giant Strength
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
...
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
...
Story Award: Friend on the Black Road
You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

Charakter Changes:

Level up - Druid Level 5
Emerald Enclave - Rank up: Summerstrider (rank 2)

2022-12-05 18:30 DDAL08-07 - Into the Dark 1 1 600 10 Mace of Smiting Show

Teilnehmer:

(6) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 6 - none
(5) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 5 - none
(5) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 5 - Emerald Enclave
(5) Marco M. - Sishu - Yuan Ti - Warlock 5 - none
(6) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 6
(5) Frühling - Teddor - Bugbear - Barbarian 5 - none

Loot:

600gp
...
Mace of Smiting
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

Charakter Changes:

Level up - Druid Level 6
Primal Strikes

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 1 856 10 Ring of Telekinesis Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7

2023-01-15 18:30 DDHC-CM Book of Cylinders 1 550 10 Serpent Scale Armor, Lantern of Revealing, Chime of Opening, Serpent's Fang Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 1 280 10 Iron Bands of Bilarro Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 59 10 Mariner’s Armor, Amulet of Health Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Stone of Good Luck, Goggles of Night Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 20000 10 Tome of the Stilled Tongue Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 25000 10 Oathbow, Scarab of Protection Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Blessing of Magic Resistance, Platinum Scarf Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2025-03-03 02:40 Trade Log -5 Dwarven Plate > Wraps of Unarmed Power, +3 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2024-04-18 18:20 Trade Log -5 > Bracers of Defense Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2022-11-25 18:00 DDAL05-06 Beneath the Fetid Chelimer 1 10 Show

Teilnehmer:

(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(3) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon- Lvl 3 - Emerald Enclave
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Babarian - none
(4) - Claudia- Inaphina - Ranger - 4 - none
(2) Yaidz - Kendrick - V Human - Artificer 2

Loot:

83 gp
...
Ring of Swimming

uncommon tier 1
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. A description of this item can be found in Player Handout 1.

Charakter Changes:

Level up - Druid level 4
Wild Shape Improvement, Bonus Cantrip,
ASI - Feat: Skill Expert (WIS+1)
Source: Tasha's Cauldron of Everything
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice. (Athletics)
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. (Athletics)

2022-11-26 18:00 DDAL05-02 The Black Road 1 10 Show

Teilnehmer:

(4) Ineverexist - Jarro Greyward - Kenku - Wizard 4 Necromancer - none
(4) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon - 4 - Emerald Enclave
(4) JinxedBear - Aslan Goldmane - Tabaxi - Path of the Beast Barbarian 4 - Order of the Gauntlet
(3) FlyPower - Faenys - Tiefling - Druid, Circle of the Land - 3 - none
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4 - none

Loot:

70gp, -4gp (purchase: Desert Clothing for discount)
...
1x Potion of Hill-Giant Strength
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
...
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
...
Story Award: Friend on the Black Road
You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

Charakter Changes:

Level up - Druid Level 5
Emerald Enclave - Rank up: Summerstrider (rank 2)

2022-12-05 18:30 DDAL08-07 - Into the Dark 1 10 Show

Teilnehmer:

(6) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 6 - none
(5) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 5 - none
(5) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 5 - Emerald Enclave
(5) Marco M. - Sishu - Yuan Ti - Warlock 5 - none
(6) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 6
(5) Frühling - Teddor - Bugbear - Barbarian 5 - none

Loot:

600gp
...
Mace of Smiting
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

Charakter Changes:

Level up - Druid Level 6
Primal Strikes

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 10 Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7

2023-01-15 18:30 DDHC-CM Book of Cylinders 10 Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 10 Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 10 Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2025-03-03 02:40 Trade Log -5 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2024-04-18 18:35 Trade Log -5 Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2024-04-18 18:20 Trade Log -5 Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2023-04-28 18:50 Trade Log -5 Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2022-11-25 18:00 DDAL05-06 Beneath the Fetid Chelimer 1 83 10 Ring of Swimming Show

Teilnehmer:

(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(3) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon- Lvl 3 - Emerald Enclave
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Babarian - none
(4) - Claudia- Inaphina - Ranger - 4 - none
(2) Yaidz - Kendrick - V Human - Artificer 2

Loot:

83 gp
...
Ring of Swimming

uncommon tier 1
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. A description of this item can be found in Player Handout 1.

Charakter Changes:

Level up - Druid level 4
Wild Shape Improvement, Bonus Cantrip,
ASI - Feat: Skill Expert (WIS+1)
Source: Tasha's Cauldron of Everything
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice. (Athletics)
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. (Athletics)

2022-11-26 18:00 DDAL05-02 The Black Road 1 66 10 Bracers of Archery Show

Teilnehmer:

(4) Ineverexist - Jarro Greyward - Kenku - Wizard 4 Necromancer - none
(4) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon - 4 - Emerald Enclave
(4) JinxedBear - Aslan Goldmane - Tabaxi - Path of the Beast Barbarian 4 - Order of the Gauntlet
(3) FlyPower - Faenys - Tiefling - Druid, Circle of the Land - 3 - none
(4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4 - none

Loot:

70gp, -4gp (purchase: Desert Clothing for discount)
...
1x Potion of Hill-Giant Strength
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
...
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
...
Story Award: Friend on the Black Road
You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

Charakter Changes:

Level up - Druid Level 5
Emerald Enclave - Rank up: Summerstrider (rank 2)

2022-12-05 18:30 DDAL08-07 - Into the Dark 1 600 10 Mace of Smiting Show

Teilnehmer:

(6) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 6 - none
(5) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 5 - none
(5) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 5 - Emerald Enclave
(5) Marco M. - Sishu - Yuan Ti - Warlock 5 - none
(6) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 6
(5) Frühling - Teddor - Bugbear - Barbarian 5 - none

Loot:

600gp
...
Mace of Smiting
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

Charakter Changes:

Level up - Druid Level 6
Primal Strikes

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 856 10 Ring of Telekinesis Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7

2023-01-15 18:30 DDHC-CM Book of Cylinders 550 10 Serpent Scale Armor, Lantern of Revealing, Chime of Opening, Serpent's Fang Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 280 10 Iron Bands of Bilarro Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 59 10 Mariner’s Armor, Amulet of Health Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Stone of Good Luck, Goggles of Night Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 20000 10 Tome of the Stilled Tongue Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 25000 10 Oathbow, Scarab of Protection Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Blessing of Magic Resistance, Platinum Scarf Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2025-03-03 02:40 Trade Log -5 Dwarven Plate > Wraps of Unarmed Power, +3 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2024-04-18 18:20 Trade Log -5 > Bracers of Defense Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones