Osvald V. Vanstein

Season:
Out of the Abyss
Race:
Dwarf (Gauntlegrym)
Class:
Wizard: School of Transmutation
Background:
Scholar
Lifestyle:
Comfortable
Current Level:
2
Total GP:
0
Total Downtime:
30
Tag:
OotA
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2026-04-08 18:00 Fr-DC-BftD: Osvald of Gauntlgrym 1 1 10 Show

Loot:
Trinket: Summergold Pendant (Locket)
A polished amber pendant set in a simple, timeworn frame. Its twin is worn by Thalara, a quiet bond carried across distance.
The pendant opens on a small hinge, revealing a miniature sketch inside—
Thalara and Rurik, captured in a moment of stillness.
It holds no magic, but it carries something steadier.
Trinket: Folded Family Sketch
A carefully folded piece of parchment, worn soft at the edges from repeated handling.
It depicts Osvald’s family in simple lines—
not masterfully drawn, but unmistakably alive with warmth.
Creases run through the faces, but never quite break them.
Trinket: Dorin’s Wager
A small, worn iron token, no larger than a coin, its surface scratched and reworked countless times rather than properly forged.
One side bears a crude, ever-changing mark—lines layered over older lines, symbols carved, crossed out, and replaced again. Each addition represents a wager, a claim, or a victory that was never quite final.
The other side is smoother, though not untouched. Two faint initials have been carved there, uneven and slightly misaligned—evidence that neither of its original owners had the patience for precision when pride was involved.
The token carries no real value in gold or craft. Its weight comes from habit.
Dorin Feldrun and his cousin used it to settle their standing rivalry—whoever returned from their latest expedition with the more interesting discovery claimed the token until the next wager was made.
Osvald Summergold never competed for it.
He judged.
And so the token now rests with him—not as a prize, but as the final word in a contest that was never truly about winning.
When held, the metal feels slightly warmer than it should, as though it remembers being passed between hands that never quite agreed… and never truly needed to.
Trinket: Dust-Sealed Lens
A small magnifying lens, permanently fogged at the edges by fine gray dust that cannot be wiped away. Through it, stone patterns seem slightly clearer—and slightly wrong.


Stonebound Authority (Veteran’s Cane)
Wondrous Item, Common (known in Gauntlgrym simply as “the King’s Cane”)
At rest, Stonebound Authority appears as a dignified dwarven walking cane. Its shaft is carved from dark, rune-grained wood that has been polished smooth by years of use. Bands of aged gold and bronze encircle the cane at measured intervals, each etched with simple geometric motifs favored by dwarven craftsmen.
The handle is crowned with a faceted amber-colored gemstone, warm in hue but subdued in presence. It does not glow, shimmer, or draw attention. Instead, it sits like a held ember — contained, patient, deliberate.
When the cane is grasped with intent, the magic bound within it responds silently. The wood darkens and lengthens, its form flowing like stone remembering a former shape. In a breath, the cane becomes a solid dwarven longsword, the amber gem now set into the guard, its warmth faint but steady. There is no flash, no sound of metal shifting — only the certainty that the weapon was always meant to be this.
When the magic is released, the blade softens back into wood and weight, returning to its humble form as a walking cane. To those unaware of its nature, nothing about it seems unusual.
Among dwarves, such items are gifts of trust, granted only to those whose words are as valued as any blade.
Magical Properties. As a Bonus Action, you can magically transform this walking cane into an ordinary Longsword, or change the Longsword back into a walking cane. In either case, you must be holding the item.
The weapon has no additional magical bonus to attack or damage rolls.
Minor Property: War Leader. The magic bound into Stonebound Authority carries the weight of command. You can take a Magic action to cause your voice or chosen signal to carry clearly for up to 600 feet until the end of your next turn. The sound does not echo unnaturally or grow louder — it simply reaches its intended audience, cutting through chaos, stone, and distance with calm authority.
Creatures who hear the signal instinctively recognize it as deliberate and purposeful rather than shouted or forced.


Runebound Deepstone
A thumb-sized, yellow-gleaming stone set within a heavy mount of dark iron and copper.
The setting is etched with fine, nearly faded runes that do not adorn the stone, but rather stabilize it.
Despite its small size, the object feels unexpectedly heavy, as if it contains more mass than is visible.
When held for an extended time, a faint vibration can be felt—like distant rumbling deep beneath the earth.
The construction appears less like jewelry and more like a safeguard for something that should not be released lightly.

2026-04-08 15:00 Charakter Creation Show

Species: Dwarf (PhB'24)
STR: 8), DEX: 14, CON: 15 (+1), INT: 15 (+2), WIS: 10, CHA: 10
Languages: Common, Draconic, Dwarvish, Elvish, Giant
Class: Wizard (School of Transmutation)
Background: Rune Carver
Ability Score Increase: CON +1, INT +2
Feat: Rune Shaper
Skill Proficiencies: Arcana, History, Investigation, Perception
Tool Proficiency: Alchemy Supplies, Jeweler's Tools, Mason's Tools

2026-04-29 21:00 DDHC-OotA-1 Prisoners of the Drow 2 20 Show

Loot:
/

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2026-04-08 18:00 Fr-DC-BftD: Osvald of Gauntlgrym 1 10 Show

Loot:
Trinket: Summergold Pendant (Locket)
A polished amber pendant set in a simple, timeworn frame. Its twin is worn by Thalara, a quiet bond carried across distance.
The pendant opens on a small hinge, revealing a miniature sketch inside—
Thalara and Rurik, captured in a moment of stillness.
It holds no magic, but it carries something steadier.
Trinket: Folded Family Sketch
A carefully folded piece of parchment, worn soft at the edges from repeated handling.
It depicts Osvald’s family in simple lines—
not masterfully drawn, but unmistakably alive with warmth.
Creases run through the faces, but never quite break them.
Trinket: Dorin’s Wager
A small, worn iron token, no larger than a coin, its surface scratched and reworked countless times rather than properly forged.
One side bears a crude, ever-changing mark—lines layered over older lines, symbols carved, crossed out, and replaced again. Each addition represents a wager, a claim, or a victory that was never quite final.
The other side is smoother, though not untouched. Two faint initials have been carved there, uneven and slightly misaligned—evidence that neither of its original owners had the patience for precision when pride was involved.
The token carries no real value in gold or craft. Its weight comes from habit.
Dorin Feldrun and his cousin used it to settle their standing rivalry—whoever returned from their latest expedition with the more interesting discovery claimed the token until the next wager was made.
Osvald Summergold never competed for it.
He judged.
And so the token now rests with him—not as a prize, but as the final word in a contest that was never truly about winning.
When held, the metal feels slightly warmer than it should, as though it remembers being passed between hands that never quite agreed… and never truly needed to.
Trinket: Dust-Sealed Lens
A small magnifying lens, permanently fogged at the edges by fine gray dust that cannot be wiped away. Through it, stone patterns seem slightly clearer—and slightly wrong.


Stonebound Authority (Veteran’s Cane)
Wondrous Item, Common (known in Gauntlgrym simply as “the King’s Cane”)
At rest, Stonebound Authority appears as a dignified dwarven walking cane. Its shaft is carved from dark, rune-grained wood that has been polished smooth by years of use. Bands of aged gold and bronze encircle the cane at measured intervals, each etched with simple geometric motifs favored by dwarven craftsmen.
The handle is crowned with a faceted amber-colored gemstone, warm in hue but subdued in presence. It does not glow, shimmer, or draw attention. Instead, it sits like a held ember — contained, patient, deliberate.
When the cane is grasped with intent, the magic bound within it responds silently. The wood darkens and lengthens, its form flowing like stone remembering a former shape. In a breath, the cane becomes a solid dwarven longsword, the amber gem now set into the guard, its warmth faint but steady. There is no flash, no sound of metal shifting — only the certainty that the weapon was always meant to be this.
When the magic is released, the blade softens back into wood and weight, returning to its humble form as a walking cane. To those unaware of its nature, nothing about it seems unusual.
Among dwarves, such items are gifts of trust, granted only to those whose words are as valued as any blade.
Magical Properties. As a Bonus Action, you can magically transform this walking cane into an ordinary Longsword, or change the Longsword back into a walking cane. In either case, you must be holding the item.
The weapon has no additional magical bonus to attack or damage rolls.
Minor Property: War Leader. The magic bound into Stonebound Authority carries the weight of command. You can take a Magic action to cause your voice or chosen signal to carry clearly for up to 600 feet until the end of your next turn. The sound does not echo unnaturally or grow louder — it simply reaches its intended audience, cutting through chaos, stone, and distance with calm authority.
Creatures who hear the signal instinctively recognize it as deliberate and purposeful rather than shouted or forced.


Runebound Deepstone
A thumb-sized, yellow-gleaming stone set within a heavy mount of dark iron and copper.
The setting is etched with fine, nearly faded runes that do not adorn the stone, but rather stabilize it.
Despite its small size, the object feels unexpectedly heavy, as if it contains more mass than is visible.
When held for an extended time, a faint vibration can be felt—like distant rumbling deep beneath the earth.
The construction appears less like jewelry and more like a safeguard for something that should not be released lightly.

2026-04-08 15:00 Charakter Creation Show

Species: Dwarf (PhB'24)
STR: 8), DEX: 14, CON: 15 (+1), INT: 15 (+2), WIS: 10, CHA: 10
Languages: Common, Draconic, Dwarvish, Elvish, Giant
Class: Wizard (School of Transmutation)
Background: Rune Carver
Ability Score Increase: CON +1, INT +2
Feat: Rune Shaper
Skill Proficiencies: Arcana, History, Investigation, Perception
Tool Proficiency: Alchemy Supplies, Jeweler's Tools, Mason's Tools

2026-04-29 21:00 DDHC-OotA-1 Prisoners of the Drow 2 20 Show

Loot:
/

Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2026-04-08 18:00 Fr-DC-BftD: Osvald of Gauntlgrym 1 10 Show

Loot:
Trinket: Summergold Pendant (Locket)
A polished amber pendant set in a simple, timeworn frame. Its twin is worn by Thalara, a quiet bond carried across distance.
The pendant opens on a small hinge, revealing a miniature sketch inside—
Thalara and Rurik, captured in a moment of stillness.
It holds no magic, but it carries something steadier.
Trinket: Folded Family Sketch
A carefully folded piece of parchment, worn soft at the edges from repeated handling.
It depicts Osvald’s family in simple lines—
not masterfully drawn, but unmistakably alive with warmth.
Creases run through the faces, but never quite break them.
Trinket: Dorin’s Wager
A small, worn iron token, no larger than a coin, its surface scratched and reworked countless times rather than properly forged.
One side bears a crude, ever-changing mark—lines layered over older lines, symbols carved, crossed out, and replaced again. Each addition represents a wager, a claim, or a victory that was never quite final.
The other side is smoother, though not untouched. Two faint initials have been carved there, uneven and slightly misaligned—evidence that neither of its original owners had the patience for precision when pride was involved.
The token carries no real value in gold or craft. Its weight comes from habit.
Dorin Feldrun and his cousin used it to settle their standing rivalry—whoever returned from their latest expedition with the more interesting discovery claimed the token until the next wager was made.
Osvald Summergold never competed for it.
He judged.
And so the token now rests with him—not as a prize, but as the final word in a contest that was never truly about winning.
When held, the metal feels slightly warmer than it should, as though it remembers being passed between hands that never quite agreed… and never truly needed to.
Trinket: Dust-Sealed Lens
A small magnifying lens, permanently fogged at the edges by fine gray dust that cannot be wiped away. Through it, stone patterns seem slightly clearer—and slightly wrong.


Stonebound Authority (Veteran’s Cane)
Wondrous Item, Common (known in Gauntlgrym simply as “the King’s Cane”)
At rest, Stonebound Authority appears as a dignified dwarven walking cane. Its shaft is carved from dark, rune-grained wood that has been polished smooth by years of use. Bands of aged gold and bronze encircle the cane at measured intervals, each etched with simple geometric motifs favored by dwarven craftsmen.
The handle is crowned with a faceted amber-colored gemstone, warm in hue but subdued in presence. It does not glow, shimmer, or draw attention. Instead, it sits like a held ember — contained, patient, deliberate.
When the cane is grasped with intent, the magic bound within it responds silently. The wood darkens and lengthens, its form flowing like stone remembering a former shape. In a breath, the cane becomes a solid dwarven longsword, the amber gem now set into the guard, its warmth faint but steady. There is no flash, no sound of metal shifting — only the certainty that the weapon was always meant to be this.
When the magic is released, the blade softens back into wood and weight, returning to its humble form as a walking cane. To those unaware of its nature, nothing about it seems unusual.
Among dwarves, such items are gifts of trust, granted only to those whose words are as valued as any blade.
Magical Properties. As a Bonus Action, you can magically transform this walking cane into an ordinary Longsword, or change the Longsword back into a walking cane. In either case, you must be holding the item.
The weapon has no additional magical bonus to attack or damage rolls.
Minor Property: War Leader. The magic bound into Stonebound Authority carries the weight of command. You can take a Magic action to cause your voice or chosen signal to carry clearly for up to 600 feet until the end of your next turn. The sound does not echo unnaturally or grow louder — it simply reaches its intended audience, cutting through chaos, stone, and distance with calm authority.
Creatures who hear the signal instinctively recognize it as deliberate and purposeful rather than shouted or forced.


Runebound Deepstone
A thumb-sized, yellow-gleaming stone set within a heavy mount of dark iron and copper.
The setting is etched with fine, nearly faded runes that do not adorn the stone, but rather stabilize it.
Despite its small size, the object feels unexpectedly heavy, as if it contains more mass than is visible.
When held for an extended time, a faint vibration can be felt—like distant rumbling deep beneath the earth.
The construction appears less like jewelry and more like a safeguard for something that should not be released lightly.

2026-04-08 15:00 Charakter Creation Show

Species: Dwarf (PhB'24)
STR: 8), DEX: 14, CON: 15 (+1), INT: 15 (+2), WIS: 10, CHA: 10
Languages: Common, Draconic, Dwarvish, Elvish, Giant
Class: Wizard (School of Transmutation)
Background: Rune Carver
Ability Score Increase: CON +1, INT +2
Feat: Rune Shaper
Skill Proficiencies: Arcana, History, Investigation, Perception
Tool Proficiency: Alchemy Supplies, Jeweler's Tools, Mason's Tools

2026-04-29 21:00 DDHC-OotA-1 Prisoners of the Drow 2 20 Show

Loot:
/