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Adventure Title
DDHC0-DoIP-12 - Tower of Storms
DDHC0-DoIP-12 - Tower of Storms
Session
Date Played
2025-08-08 20:00:00 UTC
2025-08-08 20:00:00 UTC
Levels Gained
1
1
GP +/-
197
197
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Karrakasz/Neels
Karrakasz/Neels
DM DCI Number
0000
0000
Notes
**1x Potion:** Water Breathing **Spellbook:** This leather-bound spellbook that contains the wizard spells blur, charm person, comprehend languages, hold person, mage armor, sleep, and spider climb **Charm of the Storm.** You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
**1x Potion:** Water Breathing **Spellbook:** This leather-bound spellbook that contains the wizard spells blur, charm person, comprehend languages, hold person, mage armor, sleep, and spider climb **Charm of the Storm.** You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Cloak of Many Fashions | Common | true | |||
| Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. | |||||
| Wand of Secrets | Uncommon | true | |||
| Wand, uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. | |||||
| Battleaxe of Warning | Uncommon | true | |||
| Weapon (Battleaxe), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. | |||||