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Adventure Title
DDHC-DMM-01 Dungeon Level
Session
5
Date Played
2025-04-05 19:00:00 UTC
Levels Gained
1
GP +/-
323.76
Downtime +/-
50.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
0000
Notes
# Teilnehmer: (5) Bramymond - Chilchuck Tims - Lightfood Halfling - Rogue: The Thief 5 (5) JinxedBear - Steelmaw Irongut - Lizardfolk - Paladin: Oath of Conquest 5 (5) Karrakasz - Mitch Fireglove - Human - Wizard: School of Evocation 5 (5) Raimundo_O - Xarrut - Winged Tiefling - Sorcerer: Divine Soul 3| Warlock: Pact of the Hexblade 2 (5)Kiri - Sowolmos - Gold Dwarf - Ranger: Beast Master 5 # Loot: **1.118,83gp** **Wand of Secrets** **($)** *Wand, uncommon* The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. **[Sold to Obaya Uday for 50pp]** **Driftglobe** *Wondrous item, uncommon* This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. **Circlet of Blasting** *Wondrous item, uncommon* While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. **Kelim's Spellbook** **($)** Kelim's Spellbook contains the following spells: 1st: *sleep, burning hands, comprehend languages, false life* 2nd: *gust of wind, invisibility, darkvision* 3rd: *lightning bolt, dispel magic, feign death* 4th: *blight* **[Reserved for selling to Obaya Uday for 100pp]** # Story:

Magic Items

Name Rarity Location Table Result Counts?
Driftglobe Uncommon DDHC-DMM-01 Dungeon Level true
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Circlet of Blasting Uncommon DDHC-DMM-01 Dungeon Level true
Wondrous item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.