Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Bloodwell Vial +1
uncommon
AL - Player Guide at 5th Level
Charakter Creation
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Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Enchanted Silver Dragon Scale (Periapt of Wound Closure)
uncommon
FR-DC-CHROME THE CHROMI CONCLAVE
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
"This enchanted silver dragon scale protects the person wearing it from harm and grants unnatural vitality. It was given by Argentum, a silver dragon wyrmling, as a token of friendship. Whenever dragons are in 120ft of the scale it glows faintly in a mysterious light."
Minor Property: Sentinel (Dragon)
Heart of the Wyrm (Orb of Direction)
common
FR-DC-CHROME THE CHROMI CONCLAVE
Show
Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
"It is said that this legendary gem was made from the heart of the first red wyrmling, which was slain by adventurers. Myths say that the gem draws its wielder north where the wyrmlings mother lays slain beneath the eternal ice."
Minor Property: Language (Draconic). While holding the gem one can also call upon the knowledge of the dragons, temporarily gaining the ability to speak draconic.
Insignia of Claws
uncommon
FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies
FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies
Show
Notes:
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
This handcrafted charm is made from pastry, and shaped to look like a puffy bear claw bun. Topped with almond flakes that simulate the claws extending from the paw, it also smells of cinnamon apples.
Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial +1 | uncommon | AL - Player Guide at 5th Level | Charakter Creation | Show | ||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) |
||||||
Enchanted Silver Dragon Scale (Periapt of Wound Closure) | uncommon | FR-DC-CHROME THE CHROMI CONCLAVE | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Heart of the Wyrm (Orb of Direction) | common | FR-DC-CHROME THE CHROMI CONCLAVE | Show | |||
Notes:
Wondrous Item, Common |
||||||
Insignia of Claws | uncommon | FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies | FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies | Show | ||
Notes:
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |