Show Log Entry
Adventure Title
DDEX3-01 Harried in Hillsfar
DDEX3-01 Harried in Hillsfar
Session
1
1
Date Played
2024-10-07 18:00:00 UTC
2024-10-07 18:00:00 UTC
Levels Gained
2
2
GP +/-
150
150
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Eisenbrei
Eisenbrei
DM DCI Number
6115086233
6115086233
Notes
# Teilnehmer: (2) SirWolf00 - Korrash der Verdorbene - Dragonborn - Paladin 2 (1) Staubking - Bertus Hartspeer - Mensch - Wizard 2 (1) Don_Delion - Don - Zwerg - Paladin 1 (1) Bramymond - Howl Truesilver - Human (PhB 2024) - Sorcerer 1 # Loot: **600gp** **1x Potion of Healing** (2d4+2) **1x Holy Water** **1x Alchemist's Fire** **Spell Scrolls:** Comprehend Languages, False Life # Charakter Changes: **Level up - Sorcerer: Draconic Sorcery Level 3** **Level 2: Metamagic** Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from the “Metamagic Options” later in this class’s description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted in one of those options. Whenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don’t know. You gain two more when at Sorcerer level 10 and two more at Sorcerer level 17. **Level 3: Draconic Resilience** The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level. Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. **Level 3: Draconic Spells** When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared. **Draconic Spells** Sorcerer Level Spells **3rd** *Alter Self, Chromatic Orb, Command, Dragon's Breath* **5th** *Fear, Fly* **7th** *Arcane Eye, Charm Monster* **9th** *Legend Lore, Summon Dragon*
# Teilnehmer: (2) SirWolf00 - Korrash der Verdorbene - Dragonborn - Paladin 2 (1) Staubking - Bertus Hartspeer - Mensch - Wizard 2 (1) Don_Delion - Don - Zwerg - Paladin 1 (1) Bramymond - Howl Truesilver - Human (PhB 2024) - Sorcerer 1 # Loot: **600gp** **1x Potion of Healing** (2d4+2) **1x Holy Water** **1x Alchemist's Fire** **Spell Scrolls:** Comprehend Languages, False Life # Charakter Changes: **Level up - Sorcerer: Draconic Sorcery Level 3** **Level 2: Metamagic** Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from the “Metamagic Options” later in this class’s description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted in one of those options. Whenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don’t know. You gain two more when at Sorcerer level 10 and two more at Sorcerer level 17. **Level 3: Draconic Resilience** The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level. Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. **Level 3: Draconic Spells** When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared. **Draconic Spells** Sorcerer Level Spells **3rd** *Alter Self, Chromatic Orb, Command, Dragon's Breath* **5th** *Fear, Fly* **7th** *Arcane Eye, Charm Monster* **9th** *Legend Lore, Summon Dragon*