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Adventure Title
CCC-GSP01-01 A Dragon’s Breath
CCC-GSP01-01 A Dragon’s Breath
Session
Date Played
2024-12-16 23:30:00 UTC
2024-12-16 23:30:00 UTC
Levels Gained
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
# Teilnehmer: (4) Echo - Ori Keendream - Ghostwise Halfling - 4 Archfey Warlock - None (3) Tom the Elevator - Logan Stinkee - Human - Berserker Barbarian (3) - none (3) Bramymond - Serenoa Wolffort - Human - Fighter: Champion 3 - Lord's Alliance (1) Florian E.- Pat - Changeling - Rouge (1) - none (4) Kiri - The Crow - Human - Aberrant Mind Sorcerer 4 # Story Awards: **Five-Leaf Clover Initiate.** A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. # Loot: **500gp** **1xScroll of Comprehend Languages** ... **Instrument of the Bards, Mac-Fuirmidh Cittern** *Wondrous item, rarity varies (requires attunement by a bard)* An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
# Teilnehmer: (4) Echo - Ori Keendream - Ghostwise Halfling - 4 Archfey Warlock - None (3) Tom the Elevator - Logan Stinkee - Human - Berserker Barbarian (3) - none (3) Bramymond - Serenoa Wolffort - Human - Fighter: Champion 3 - Lord's Alliance (1) Florian E.- Pat - Changeling - Rouge (1) - none (4) Kiri - The Crow - Human - Aberrant Mind Sorcerer 4 # Story Awards: **Five-Leaf Clover Initiate.** A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. # Loot: **500gp** **1xScroll of Comprehend Languages** ... **Instrument of the Bards, Mac-Fuirmidh Cittern** *Wondrous item, rarity varies (requires attunement by a bard)* An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Instrument of the Bards, Mac-Fuirmidh Cittern | Uncommon | false | |||
Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |