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Adventure Title
Charakter Creation
Session
Date Played
2024-10-26 12:00:00 UTC
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# Race: **(Tasha's Customizing Origin)** **Variant Human** **Alignment:** Neutral Good **Size:** Medium **Speed:** 30 **Language:** Common, Dwarvish, Elvish **Resourceful.** You gain Heroic Inspiration whenever you finish a Long Rest. **Skillful.** You gain proficiency in one skill of your choice. **Versatile.** You gain an Origin feat of your choice (see "Feats"). **Tough:** Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. ... **Ability Scores:** Str: 15 (+2) Dex: 14 Con: 15 (+1) Int: 8 Wis: 10 Cha: 8 # Class: **Fighter: The Champion** **Level 1: Fighting Style** You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. **Level 1: Second Wind** You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. **Level 1: Weapon Mastery** Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table. # Proficiencies **Armor:** Light, Medium, and Heavy armor and Shields **Weapons:** Simple and Martial weapons **Tools:** None **Saving Throws:** Strength and Constitution **Skills:** Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival **Equipment:** Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP # Background: Noble *You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.* **Ability Scores:** Strength, Intelligence, Charisma **Feat: Skilled** You gain proficiency in any combination of three skills or tools of your choice. **Repeatable.** You can take this feat more than once. **Skill Proficiencies:** History and Persuasion **Tool Proficiencies:** Choose one kind of Gaming Set **Equipment:** Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP