Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
15
Total GP:
55231.39
Total Downtime:
311
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth,
Breast Plate of Gleaming

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2024-09-21 14:00 DDHC-WBW02-Hither 6 1 10 Helm of Telepathy, Cloak of Displacement, Pipes of Haunting Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

1x Potion of Growth
1x Potion of Invisibility
1x Potion of Diminution
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
3x Spell Scroll: Identify
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Cloak of Displacement
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Made out of white feathers that once belonged to a owlbear called "Juniper"....
Pipes of Haunting
Wondrous item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Story Awards:

With a Hoot and a Growl. Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.

Charakter Changes:

Level Up - Warlock: The Archfey 4
ASI - Feat 4th Level: Fey Touched (CHA+1)
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
Your exposure to the Feywild’s magic grants you the following benefits:
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Fey Magic. Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that spell and the Misty Step spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can’t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 1 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 1 6982.14 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-01-26 14:00 DDHC-WBW04-Yon 14 1 981.25 10 Wand of Web, Pole of Collapsing, Scissors of Shadow Snipping, Ring of Shooting Stars, Ornithopter of Flying Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
...
Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
...
Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
...
Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

/

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-21 14:00 DDHC-WBW02-Hither 6 10 Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

1x Potion of Growth
1x Potion of Invisibility
1x Potion of Diminution
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
3x Spell Scroll: Identify
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Cloak of Displacement
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Made out of white feathers that once belonged to a owlbear called "Juniper"....
Pipes of Haunting
Wondrous item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Story Awards:

With a Hoot and a Growl. Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.

Charakter Changes:

Level Up - Warlock: The Archfey 4
ASI - Feat 4th Level: Fey Touched (CHA+1)
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
Your exposure to the Feywild’s magic grants you the following benefits:
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Fey Magic. Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that spell and the Misty Step spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can’t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
...
Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
...
Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
...
Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

/

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-09-21 14:00 DDHC-WBW02-Hither 6 10 Helm of Telepathy, Cloak of Displacement, Pipes of Haunting Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

1x Potion of Growth
1x Potion of Invisibility
1x Potion of Diminution
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
3x Spell Scroll: Identify
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Cloak of Displacement
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Made out of white feathers that once belonged to a owlbear called "Juniper"....
Pipes of Haunting
Wondrous item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Story Awards:

With a Hoot and a Growl. Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.

Charakter Changes:

Level Up - Warlock: The Archfey 4
ASI - Feat 4th Level: Fey Touched (CHA+1)
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
Your exposure to the Feywild’s magic grants you the following benefits:
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Fey Magic. Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that spell and the Misty Step spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can’t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 6982.14 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-01-26 14:00 DDHC-WBW04-Yon 14 981.25 10 Wand of Web, Pole of Collapsing, Scissors of Shadow Snipping, Ring of Shooting Stars, Ornithopter of Flying Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
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Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
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Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
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Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
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Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

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