Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
15
Total GP:
55231.39
Total Downtime:
331
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth,
Breast Plate of Gleaming

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 52.5 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 6
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia - Winged Tiefling - Barbarian: The Berserker 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 6

Loot:

210gp
Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.

Story:

/

2025-01-21 18:00 DDHC-WBW04-Yon 13 81.25 10 Quiver of Ehlonna Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

325gp
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Story:

/

2025-01-26 14:00 DDHC-WBW04-Yon 14 1 981.25 10 Wand of Web, Pole of Collapsing, Scissors of Shadow Snipping, Ring of Shooting Stars, Ornithopter of Flying Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
...
Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
...
Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
...
Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

/

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 2 200 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 6
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia - Winged Tiefling - Barbarian: The Berserker 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 6

Loot:

210gp
Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.

Story:

/

2025-01-21 18:00 DDHC-WBW04-Yon 13 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

325gp
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Story:

/

2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
...
Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
...
Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
...
Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

/

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 52.5 10 Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 6
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia - Winged Tiefling - Barbarian: The Berserker 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 6

Loot:

210gp
Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.

Story:

/

2025-01-21 18:00 DDHC-WBW04-Yon 13 81.25 10 Quiver of Ehlonna Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

325gp
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Story:

/

2025-01-26 14:00 DDHC-WBW04-Yon 14 981.25 10 Wand of Web, Pole of Collapsing, Scissors of Shadow Snipping, Ring of Shooting Stars, Ornithopter of Flying Show

Teilnehmer:

(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6

Loot:

3925gp
30x Bottled Lightning
...
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Pole of Collapsing
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
...
Ring of Shooting Stars
Ring, Very Rare (Requires Attunement)
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
...
Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
...
Ornithopter of Flying
Wondrous item, very rare
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.

Story:

/

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 200 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show