Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
15
Total GP:
55231.39
Total Downtime:
311
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth,
Breast Plate of Gleaming

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-03-08 22:00 DDHC-WBW04-Yon 15 625 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

2.500gp
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Story:

/

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 9775 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 2 200 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-03-08 22:00 DDHC-WBW04-Yon 15 10 Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

2.500gp
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Story:

/

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-03-08 22:00 DDHC-WBW04-Yon 15 625 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

2.500gp
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Story:

/

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 9775 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2025-11-13 19:00 DDHC-EoR The Lambent Zenith's Last Voyage 1 200 1 Show
2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show