Show Log Entry
Adventure Title
DDHC-DSI-04 Clifftop Observatory
DDHC-DSI-04 Clifftop Observatory
Session
Date Played
2024-03-21 22:00:00 UTC
2024-03-21 22:00:00 UTC
Levels Gained
1
1
GP +/-
166
166
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Kiri
Kiri
DM DCI Number
0000
0000
Notes
# Teilnehmer: (2) Bramymond - Eirhardt Sungorger - Gold Dwarf - Cleric: Light Domain 2 (3) Eike R - Rasna Gimbal - Ranger: Swarmkeeper 3 (3) Echo - Wächter - Fighter: Psi Warrior 3 (3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer: Aberrant Mind 3 (3) Inflames - Treigoth - Half Orc - Warlock: The Fiend 3 # Loot: **10gp** **1x Pearl worth 100gp** **1x Potion of Healing** (2d4+2) **1x Spell Scroll: Hold Person** **1x Potion: Lightning Resistance** ... **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Versatile ... **Dragon Hoard:** 4,500 cp, 2,200 sp, and 130 gp. There are also ten gems: five pale blue quartz crystals worth 10 gp each and five blue jasper stones worth 50 gp each. A waterproof leather case holds a blue silk fan painted with powdered blue gems, worth 25 gp. # Charakter Changes: **Level up - Cleric: Light Domain 3** **Level 3: Light Domain Spells** Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared. Light Domain Spells **Level 3: Radiance of the Dawn** As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to emit sunlight in a 30-foot-radius sphere centered on yourself. Any magical darkness—such as that created by the Darkness spell—in the sphere is dispelled. Additionally, each creature of your choice in the sphere must make a Constitution saving throw, taking Radiant damage equal to 2d10 + your Cleric level on a failed save, or half as much damage on a successful one. **Level 3: Warding Flare** When a creature that you can see within 30 feet of you makes an attack roll, you can use your Reaction to impose Disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
# Teilnehmer: (2) Bramymond - Eirhardt Sungorger - Gold Dwarf - Cleric: Light Domain 2 (3) Eike R - Rasna Gimbal - Ranger: Swarmkeeper 3 (3) Echo - Wächter - Fighter: Psi Warrior 3 (3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer: Aberrant Mind 3 (3) Inflames - Treigoth - Half Orc - Warlock: The Fiend 3 # Loot: **10gp** **1x Pearl worth 100gp** **1x Potion of Healing** (2d4+2) **1x Spell Scroll: Hold Person** **1x Potion: Lightning Resistance** ... **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Versatile ... **Dragon Hoard:** 4,500 cp, 2,200 sp, and 130 gp. There are also ten gems: five pale blue quartz crystals worth 10 gp each and five blue jasper stones worth 50 gp each. A waterproof leather case holds a blue silk fan painted with powdered blue gems, worth 25 gp. # Charakter Changes: **Level up - Cleric: Light Domain 3** **Level 3: Light Domain Spells** Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared. Light Domain Spells **Level 3: Radiance of the Dawn** As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to emit sunlight in a 30-foot-radius sphere centered on yourself. Any magical darkness—such as that created by the Darkness spell—in the sphere is dispelled. Additionally, each creature of your choice in the sphere must make a Constitution saving throw, taking Radiant damage equal to 2d10 + your Cleric level on a failed save, or half as much damage on a successful one. **Level 3: Warding Flare** When a creature that you can see within 30 feet of you makes an attack roll, you can use your Reaction to impose Disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Battleaxe +1 | Uncommon | DDHC-DSI-04 Clifftop Observatory | true | ||
*Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Versatile |