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Adventure Title
CCC-3MAGS-ONE Vormestrand's
Session
Date Played
2024-03-02 19:00:00 UTC
Levels Gained
1
GP +/-
71.42
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
0000
Notes
# Teilnehmer: (1) Arikatzi020 - Mysra Darkmantle - Mountain Dwarve - Arcana Domain Cleric - none (1) Bramymond - Eirhardt Sunforger - Gold Dwarf - Cleric: Light Domain (1) Shinigami/Max - Fate1 - Autognome - PeacCleric1/Wizard1 (2) (1 )Cookie - 4e 72 2e 31 Disposal Unit - Autognom - Barbarian LvL 1 (2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2 (2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none (2) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 2 # Loot: **500gp** **2x Beer of Healing** (2d4+2) **Tankard of Sobriety** *Wondrous item, common* This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle. **Staff of Adornment** *Staff, common* If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops. **Pipe of Smoke Monsters** *Wondrous item, common* While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird. # Story Award: **Great.** The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing. # Consumables expended: **3x Potion of Healing** (2d4+2) # Deaths: (2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2 **[Darkling Elder - Critical hit over Max.HP]** # Charakter Changes: **Level up - Cleric: Light Domain 2** **Level 2: Channel Divinity** You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use your Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels. You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table. If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class’s Spellcasting feature. **Divine Spark.** As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8). **Turn Undead.** As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.

Magic Items

Name Rarity Location Table Result Counts?
Tankard of Sobriety Common CCC-3MAGS-ONE Vormestrand's true
*Wondrous item, common* This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.
Pipe of Smoke Monsters Common CCC-3MAGS-ONE Vormestrand's true
*Wondrous item, common* While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.