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Adventure Title
DDHC-LMOP-8 Beyond a Lightless Star
DDHC-LMOP-8 Beyond a Lightless Star
Session
3
3
Date Played
2025-01-26 19:00:00 UTC
2025-01-26 19:00:00 UTC
Levels Gained
2
2
GP +/-
Downtime +/-
30.0
30.0
Location Played
Roll20
Roll20
DM Name
happy
happy
DM DCI Number
0000
0000
Notes
# Teilnehrmer: (10) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 10 - Emerald Enclave (10) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 10 - Harpers (10) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 10 - Lords Alliance (10) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 10 - Zhentarim (10) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 10 - Order of the Gauntlet # Loot: **11.450 gp** **2x Spell Scroll:** Comprehend Languages **1x Spell Scroll:** Tongues **Cape of Enlargement** *Wondrous Item, Very Rare (Requires Attunement)* Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. The cape has 3 charges. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits: Your size increases by one category—from Medium to Large, for example. If there isn’t enough room for your size to increase by one category, you instead become the maximum possible size in the space available. You have advantage on Strength checks and Strength saving throws. When you hit with an attack roll using a weapon or an unarmed strike, you can add your proficiency bonus to the attack’s damage. These benefits last for 10 minutes or until you use another bonus action to dismiss them. The cape regains 1d3 expended charges daily at dawn. **Mindblasting Cap** *Wondrous Item, Very Rare (Requires Attunement)* This soft, violet cap bears stitching in the pattern of folds on a brain. As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, a creature takes 5d8 psychic damage and has the stunned condition for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success. Once this bonus action is used, it can’t be used again until the next dawn. **Blessing of the Solipsistic Mind** You access esoteric truths from an ancient tome by focusing deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can’t take reactions. For the duration, when you make an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a d8 and add the number rolled to the ability check or saving throw. You regain the ability to focus your inner mind when you finish a long rest. # Charakter Changes:
# Teilnehrmer: (10) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 10 - Emerald Enclave (10) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 10 - Harpers (10) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 10 - Lords Alliance (10) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 10 - Zhentarim (10) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 10 - Order of the Gauntlet # Loot: **11.450 gp** **2x Spell Scroll:** Comprehend Languages **1x Spell Scroll:** Tongues **Cape of Enlargement** *Wondrous Item, Very Rare (Requires Attunement)* Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. The cape has 3 charges. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits: Your size increases by one category—from Medium to Large, for example. If there isn’t enough room for your size to increase by one category, you instead become the maximum possible size in the space available. You have advantage on Strength checks and Strength saving throws. When you hit with an attack roll using a weapon or an unarmed strike, you can add your proficiency bonus to the attack’s damage. These benefits last for 10 minutes or until you use another bonus action to dismiss them. The cape regains 1d3 expended charges daily at dawn. **Mindblasting Cap** *Wondrous Item, Very Rare (Requires Attunement)* This soft, violet cap bears stitching in the pattern of folds on a brain. As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, a creature takes 5d8 psychic damage and has the stunned condition for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success. Once this bonus action is used, it can’t be used again until the next dawn. **Blessing of the Solipsistic Mind** You access esoteric truths from an ancient tome by focusing deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can’t take reactions. For the duration, when you make an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a d8 and add the number rolled to the ability check or saving throw. You regain the ability to focus your inner mind when you finish a long rest. # Charakter Changes: