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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Session
Date Played
2024-11-16 14:00:00 UTC
2024-11-16 14:00:00 UTC
Levels Gained
GP +/-
4480
4480
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
# Teilnehmer: (7) Eike - Chiv - Eladrin - Fighter 1 / Archfey Warlock 6 - Golden Vault (10) Bramymond - Will Solace - Wood Elf - Ranger: Beast Master 10 (10) Stephan - Partina - Satyr - Bard (College of Lore) 10 - none. (10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10 (7)Kiri - Old Man "Floating Cloud" - Goliath - Fighter 1/ Open hand Monk 6 # Loot: **22.400gp** (4.480gp/Person) **Spell Scrolls:** Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection **Spell Scroll of Sequester** *Scroll, very rare* Save DC 18, Attack Bonus +10 **5x Acid Vials** **1x Potion of Water breathing** **1x Potion of Animal Friendship** **1x Potions of Greater Healing** (4d4+4) **2x Potions of Resistance** (Fire & Poison) ... **Scale Mail +1** *Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. **Shortsword +1** *Weapon (shortsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Ring of Evasion** *Ring, rare (requires attunement)* This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. **Gloves of Thievery** *Wondrous item, uncommon* These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. # Golden Vault Reward: **Vicious Longbow** *Weapon (Longbow), Rare* This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
# Teilnehmer: (7) Eike - Chiv - Eladrin - Fighter 1 / Archfey Warlock 6 - Golden Vault (10) Bramymond - Will Solace - Wood Elf - Ranger: Beast Master 10 (10) Stephan - Partina - Satyr - Bard (College of Lore) 10 - none. (10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10 (7)Kiri - Old Man "Floating Cloud" - Goliath - Fighter 1/ Open hand Monk 6 # Loot: **22.400gp** (4.480gp/Person) **Spell Scrolls:** Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection **Spell Scroll of Sequester** *Scroll, very rare* Save DC 18, Attack Bonus +10 **5x Acid Vials** **1x Potion of Water breathing** **1x Potion of Animal Friendship** **1x Potions of Greater Healing** (4d4+4) **2x Potions of Resistance** (Fire & Poison) ... **Scale Mail +1** *Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. **Shortsword +1** *Weapon (shortsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Ring of Evasion** *Ring, rare (requires attunement)* This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. **Gloves of Thievery** *Wondrous item, uncommon* These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. # Golden Vault Reward: **Vicious Longbow** *Weapon (Longbow), Rare* This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Vicious Longbow | Rare | true | |||
Weapon (Longbow) This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. |