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Adventure Title
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Session
Date Played
2024-06-05 18:30:00 UTC
2024-06-05 18:30:00 UTC
Levels Gained
GP +/-
6000
6000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
0000
0000
Notes
# Teilnehmer: (10) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 10 (10) I_never_exist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (9) Marcelinho700 - Dreyade - Standard Human - Circel of the Land Druid 9 - none (Import nachholen) (10) Arikatzi020 - Neve Elura - TCL (HalbTabaxi/Elf) - Ranger Beast Master lvl 10 - none # Loot: **30.000gp** **Potions:** Healing (2d4+2), Invisibility **Spell Scroll:** Feather Fall, Silence **(used)** **Pearl of Power** *Wondrous item, uncommon (requires attunement by a spellcaster)* While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. **Flame Tongue Longsword** *Melee weapon (martial, longsword), rare (requires attunement)* You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
# Teilnehmer: (10) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 10 (10) I_never_exist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (9) Marcelinho700 - Dreyade - Standard Human - Circel of the Land Druid 9 - none (Import nachholen) (10) Arikatzi020 - Neve Elura - TCL (HalbTabaxi/Elf) - Ranger Beast Master lvl 10 - none # Loot: **30.000gp** **Potions:** Healing (2d4+2), Invisibility **Spell Scroll:** Feather Fall, Silence **(used)** **Pearl of Power** *Wondrous item, uncommon (requires attunement by a spellcaster)* While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. **Flame Tongue Longsword** *Melee weapon (martial, longsword), rare (requires attunement)* You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pearl of Power | Uncommon | DDAL-DRW-13 Night Thieves | false | ||
Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. | |||||
Flame Tongue Longsword | Rare | DDAL-DRW-13 Night Thieves | false | ||
Melee weapon (martial, longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. |