Show Log Entry
Adventure Title
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Session
Date Played
2023-12-28 20:00:00 UTC
2023-12-28 20:00:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Frederic T.
Frederic T.
DM DCI Number
5320771440
5320771440
Notes
# Teilnehmer: (10) Christian K. - Godfrey Gnomebutcher - Orc - Wizard 10 - Cloaks (6) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 6 (10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4 (8) Raimundo_O- Massimiliano Messina- V. Human- Battlemaster Fighter 5 Gloomstalker Ranger 3- Harpers (5) Marcelinho700 - Thorin Eisenschild - Standard Human - Oath of Devotion Paladin 5 - none (8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none # Loot: **240gp** pro Person **1x Potion of Cold Resistance** **1x Spell Scroll: Greater Restoration** **1x Spell Scroll: Contact Other Plane** **Googles of Night** *Wondrous item, uncommon* These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. **Wand of Winter** *Wand, rare (requires attunement)* This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. # Consumables expended: 3x Potion of Healing (2d4+2) 2x Potion of Greater Healing (4d4+4) # Story Award: **Uneasy Alliance.** Damita Uthros is alive, and you “might” be allies. **Bond of Fellowship.** For each NPC, if at least half the characters with this legacy event have them crossed off, that NPC didn’t survive the last adventure and isn’t present to help. Characters who don’t have this legacy event gain it at the end of the adventure, noting those NPCs who are still alive. **-none alive-** # Charakter Changes: **Level up - Ranger: Beast Master 7** **Level 7: Exceptional Training** When you take a Bonus Action to command your Primal Companion beast to take an action, you can also command it to take the Dash, Disengage, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type.
# Teilnehmer: (10) Christian K. - Godfrey Gnomebutcher - Orc - Wizard 10 - Cloaks (6) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 6 (10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4 (8) Raimundo_O- Massimiliano Messina- V. Human- Battlemaster Fighter 5 Gloomstalker Ranger 3- Harpers (5) Marcelinho700 - Thorin Eisenschild - Standard Human - Oath of Devotion Paladin 5 - none (8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none # Loot: **240gp** pro Person **1x Potion of Cold Resistance** **1x Spell Scroll: Greater Restoration** **1x Spell Scroll: Contact Other Plane** **Googles of Night** *Wondrous item, uncommon* These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. **Wand of Winter** *Wand, rare (requires attunement)* This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. # Consumables expended: 3x Potion of Healing (2d4+2) 2x Potion of Greater Healing (4d4+4) # Story Award: **Uneasy Alliance.** Damita Uthros is alive, and you “might” be allies. **Bond of Fellowship.** For each NPC, if at least half the characters with this legacy event have them crossed off, that NPC didn’t survive the last adventure and isn’t present to help. Characters who don’t have this legacy event gain it at the end of the adventure, noting those NPCs who are still alive. **-none alive-** # Charakter Changes: **Level up - Ranger: Beast Master 7** **Level 7: Exceptional Training** When you take a Bonus Action to command your Primal Companion beast to take an action, you can also command it to take the Dash, Disengage, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Googles of Night | Uncommon | DDAL-DRW12 To Walk the Cold Dark | false | ||
*Wondrous item, uncommon* These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
Wand of Winter | Rare | DDAL-DRW12 To Walk the Cold Dark | false | ||
*Wand, rare (requires attunement)* This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. |