Show Log Entry

Adventure Title
DDEX1-01 Defiance in Phlan
Session
Date Played
2023-07-25 20:00:00 UTC
Levels Gained
1
GP +/-
150
Downtime +/-
10.0
Location Played
Roll20
DM Name
Frederic T.
DM DCI Number
5320771440
Notes
# Teilnehmer: (2) Stephan - Thar - Human - Wizard 2 -none (1) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 1 - EE (2) JinxedBear - Jon "McRibbs" Bone Jovi - Skeleton (Shadar-kai) - Rogue 1, Grave Domain Cleric 1 - Harpers (2) Yaidz - Nalgar Barriviir - Half-Drow (TCL) - Ranger 2 (2) Bramymond - Will - Halfelf - Ranger: Beast Master 2 - none (2) Claudia N. - Crih - Lizardfolk - Barde (2) (1) Cassiopeia - Zimmy - Lightfood Halfling - Rogue 1 - none # Loot: **Quest 1: The Meeting at Deepnight** 200gp, 1x Potion of Healing **Quest 2: The Screamsat Dawn** 200gp, 1x Potion of Climbing, 1x Black Dragon Scale Shield **Quest 3: The Dead at Highsun** 150gp, Spell Scrolls: 1x Protection from Evil and Good, 1x Comprehend Languages **Quest 4: A Shock at Evenfeast** 150gp, 1x Potion of Healing **Quest 5: The Danger at Dusk** 150gp, 1x Potion of Healing ... **Total: 850gp** - Will's share: 150gp # Charakter Changes: **Level up - Ranger: Beast Master 3** **Level 3: Primal Companion** You magically summon a primal beast, which draws strength from your bond with nature. You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin. The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die. **The Beast in Combat.** In combat, the beast acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Beast’s Strike action. If you have the Incapacitated condition, the beast acts on its own and isn’t limited to the Dodge action. **Restoring or Replacing the Beast.** If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute with all its Hit Points restored. Whenever you finish a Long Rest, you can summon a different primal beast, which appears in an unoccupied space within 5 feet of you. You choose its stat block and appearance. If you already have a beast from this feature, the old one vanishes when the new one appears.