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Adventure Title
DDHC-CM-12 - The Curious Tale of Wisteria Vale
DDHC-CM-12 - The Curious Tale of Wisteria Vale
Session
Date Played
2025-02-04 19:00:00 UTC
2025-02-04 19:00:00 UTC
Levels Gained
GP +/-
5000
5000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
# Teilnehmer: (13) Manfred Hase - Zakkaathkovir the Vanquisher - Silver Dragonborn - Conquest Paladin - OotG (16) Marcelinho700 - Thorin - Aasimar - life cleric 16 (14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper (16) Trava - Eleanore Hickd - Harregon - Ranger 5, Druid 11 # Loot: **20.000gp** **1x Dust of Disappearance** **Cli Lyre of the Bards** *Wondrous Item, Rare (Requires Attunement by a Bard)* An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. **Fly, Invisibility, Levitate, Protection from Evil and Good, plus Stone Shape, Wall of Fire, Wind Wall**
# Teilnehmer: (13) Manfred Hase - Zakkaathkovir the Vanquisher - Silver Dragonborn - Conquest Paladin - OotG (16) Marcelinho700 - Thorin - Aasimar - life cleric 16 (14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper (16) Trava - Eleanore Hickd - Harregon - Ranger 5, Druid 11 # Loot: **20.000gp** **1x Dust of Disappearance** **Cli Lyre of the Bards** *Wondrous Item, Rare (Requires Attunement by a Bard)* An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. **Fly, Invisibility, Levitate, Protection from Evil and Good, plus Stone Shape, Wall of Fire, Wind Wall**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cli Lyre of the Bards | Rare | DDHC-CM-12 - The Curious Tale of Wisteria Vale | false | ||
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Fly, Invisibility, Levitate, Protection from Evil and Good, plus Stone Shape, Wall of Fire, Wind Wall |