Show Log Entry
Adventure Title
Downtime: Catching up
Downtime: Catching up
Session
Date Played
2025-01-02 14:00:00 UTC
2025-01-02 14:00:00 UTC
Levels Gained
4
4
GP +/-
Downtime +/-
-40.0
-40.0
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
# Charakter Changes: **Level up - Wizard level 14** ... **Spells known:** **Level 11.** Disintegrate, Scatter **Level 12.** Summon Fiend, Tasha's Bubbling Cauldron **Level 13.** Crown of Stars, Mordenkainen's Magnificent Mansion **Level 14.** Reverse Gravity, Simulacrum ... **ASI - Feat 12th Level: War Caster** *General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)* You gain the following benefits. **Ability Score Increase.** Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. **Concentration.** You have Advantage on Constitution saving throws that you make to maintain your Concentration. **Reactive Spell.** When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature, rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. **Somatic Components.** You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. ... **Level 14: Durable Summons** Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
# Charakter Changes: **Level up - Wizard level 14** ... **Spells known:** **Level 11.** Disintegrate, Scatter **Level 12.** Summon Fiend, Tasha's Bubbling Cauldron **Level 13.** Crown of Stars, Mordenkainen's Magnificent Mansion **Level 14.** Reverse Gravity, Simulacrum ... **ASI - Feat 12th Level: War Caster** *General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)* You gain the following benefits. **Ability Score Increase.** Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. **Concentration.** You have Advantage on Constitution saving throws that you make to maintain your Concentration. **Reactive Spell.** When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature, rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. **Somatic Components.** You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. ... **Level 14: Durable Summons** Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.