Show Log Entry

Adventure Title
DDHC-KftGV-04 Prisoner 13
Session
Date Played
2023-05-27 17:30:00 UTC
Levels Gained
1
GP +/-
525
Downtime +/-
10.0
Location Played
Roll20
DM Name
TimoL
DM DCI Number
0000
Notes
# Teilnehmer: (4) Bramymond - Sorin Windsdale - Variant Human - Bard: College of Lore 3/Sorcerer: Divine Soul1 - Golden Vault (4) C0ldW0lf - Zephyr - Custom Lineage (Changeling) - Artificer 1/Illusionist Wizard 3 - Golden Vault (4) Ebon - Brother Luther- Variant Human - Twilight Cleric 4 - Golden Vault # Loot: **1.575gp** **1x Dust of Disappearance** *Wondrous item, uncommon* Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. **Mithral Half plate Armor** *Armor (medium or heavy, but not hide), uncommon* Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. **Slippers of Spider Climbing** *Wondrous item, uncommon (requires attunement)* While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. **Wand of Binding** *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. # Charakter Changes: **Level up - Bard: College of Lore 4** **ASI: Charisma+2** **Bardic Versatility (Optional).** Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise. Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list. # Golden Vault Reward: **Elven Chain** *Armor (chain shirt), rare* You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Notes: Bonus: Armor Class, Proficiency: Self, Combat, Warding

Magic Items

Name Rarity Location Table Result Counts?
Mithral Half plate Armor Uncommon DDHC-KftGV-04 Prisoner 13 false
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Slippers of Spider Climbing Uncommon DDHC-KftGV-04 Prisoner 13 false
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Wand of Binding Rare DDHC-KftGV-04 Prisoner 13 false
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spell. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Elven Chain Rare DDHC-KftGV-04 Prisoner 13 true
Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Notes: Bonus: Armor Class, Proficiency: Self, Combat, Warding