Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Wand of Binding
rare
DDHC-KGV-Prisoner 13
Trade Log
Show
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Enemy Detection
common
BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths
BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths
Show
Notes:
Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Wand of Entanglement
uncommon
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3
Show
Wand of Fireballs
rare
SJ-DC-NMB1-01 An Enemy
SJ-DC-NMB1-01 An Enemy
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
Weight: 1 lb.
This wand has 7 charges. While holding it, you can use an
action to expend 1 or more of its charges to cast the fireball
spell (save DC 15) from it. For 1 charge, you can cast the 3rd-
level version of the spell. You can increase the spell slot
level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at
dawn. If you expend the wand’s last charge, roll a d20. On a
1, the wand crumbles into ashes and is destroyed.
Source: Dungeon Master’s Guide p.210
This magic wand has been fashioned into a metal piece that
looks identical to a small, black pistol. When the trigger is
pulled, the fireball is shot out of the barrel like a bullet.
Wand of Secrets
uncommon
DDAL08-01 The Map with No Names
Show
Wand of the War Mage, +3
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat.
Wand of Web
uncommon
DDAL05-7 Chelimber’s Descent
DDAL05-7 Chelimber’s Descent
Show
Wand of Web
uncommon
Trade Log
Show
Wraps of Unarmed Power, +3
very_rare
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Binding | rare | DDHC-KGV-Prisoner 13 | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
||||||
Wand of Enemy Detection | common | BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths | BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths | Show | ||
Notes:
Wand, uncommon |
||||||
Wand of Entanglement | uncommon | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 | Show | ||
Wand of Fireballs | rare | SJ-DC-NMB1-01 An Enemy | SJ-DC-NMB1-01 An Enemy | Show | ||
Notes:
Wand, rare (requires attunement by a Spellcaster) Weight: 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you can cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Source: Dungeon Master’s Guide p.210 This magic wand has been fashioned into a metal piece that looks identical to a small, black pistol. When the trigger is pulled, the fireball is shot out of the barrel like a bullet. |
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Wand of Secrets | uncommon | DDAL08-01 The Map with No Names | Show | |||
Wand of the War Mage, +3 | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat. |
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Wand of Web | uncommon | DDAL05-7 Chelimber’s Descent | DDAL05-7 Chelimber’s Descent | Show | ||
Wand of Web | uncommon | Trade Log | Show | |||
Wraps of Unarmed Power, +3 | very_rare | Trade Log | Show |