Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Berserker Axe, Greataxe
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Notes:
Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Ring of X-Ray Vision
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superier)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Necklace of Prayer Beads
rare
DDHC-JttRC-Between Tangled Roots
Trade Log
Show
Notes:
Bead of Blessing Bead of Curing Bead of Wind Walk
Wand of Binding
rare
DDHC-KGV-Prisoner 13
Trade Log
Show
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Studded Leather, +1
rare
BMG VDDW Trading Post Event
Trade Log
Show
Notes:
This set of armor dyed in emerald greens and deep blues is crafted from a supple, thin leather of a sylvan creature, giving comfort and flexibility rarely found in armor. It is, of course, perfectly fashionable in any situation, befitting a bounty hunter who may need to go from chatting to stabbing in the span of a second. An inner panel of leather reads, in golden embroidery thread "Made by T'kaiya", accompanied by an embroidery of an incredibly round, friend-shaped bird.
Shortsword, +2
rare
Trade Log
Show
Bracers of Defense
rare
Trade Log
Show
Ring of Free Action
rare
BMG VDDW Trading Post
Trade Log
Show
Amulet of Health
rare
DDEP1 Corruption in Kryptgarden
DDEP1 Corruption in Kryptgarden
Show
Notes:
This amulet is made of gold, with a large ruby inset in it.
Wondrous item, rare (requires attunement).
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.
Giant Slayer Handaxe
rare
DM Service Rewards
Trade Log
Show
Quaal's Feather Token (Tree)
rare
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3
Show
Battering Shield
rare
DDAL-DRW-OD-02 Something Wicked
DDAL-DRW-OD-02 Something Wicked
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.
The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.
Devotee's Censer
rare
DDAL-BMG-DRW-OD-04 All in this Together
DDAL-BMG-DRW-OD-04 We're All in this Together
Show
Notes:
Weapon (flail), rare (requires attunement by a cleric or paladin)
The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.
As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.
Proficiency with a flail allows you to add your proficiency bonus to the attack roll
Cauldron of Rebirth
very_rare
BMG-DRW-OD-08 - Lonely Is the Night
BMG-DRW-OD-08 - Lonely Is the Night
Show
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock)
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.
As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.
If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.
Araelathila (Elven Thrower)
very_rare
FR-DC-LIGA 01 Wyrmwell Flame
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a elf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.
Shield, +3
very_rare
BMG VDDW Trading Post
Trade Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Berserker Axe, Greataxe | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Notes:
Weapon (any axe), rare (requires attunement) Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. |
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Ring of X-Ray Vision | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superier) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Necklace of Prayer Beads | rare | DDHC-JttRC-Between Tangled Roots | Trade Log | Show | ||
Notes:
Bead of Blessing Bead of Curing Bead of Wind Walk |
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Wand of Binding | rare | DDHC-KGV-Prisoner 13 | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Studded Leather, +1 | rare | BMG VDDW Trading Post Event | Trade Log | Show | ||
Notes:
This set of armor dyed in emerald greens and deep blues is crafted from a supple, thin leather of a sylvan creature, giving comfort and flexibility rarely found in armor. It is, of course, perfectly fashionable in any situation, befitting a bounty hunter who may need to go from chatting to stabbing in the span of a second. An inner panel of leather reads, in golden embroidery thread "Made by T'kaiya", accompanied by an embroidery of an incredibly round, friend-shaped bird. |
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Shortsword, +2 | rare | Trade Log | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Ring of Free Action | rare | BMG VDDW Trading Post | Trade Log | Show | ||
Amulet of Health | rare | DDEP1 Corruption in Kryptgarden | DDEP1 Corruption in Kryptgarden | Show | ||
Notes:
This amulet is made of gold, with a large ruby inset in it. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. |
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Giant Slayer Handaxe | rare | DM Service Rewards | Trade Log | Show | ||
Quaal's Feather Token (Tree) | rare | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 | Show | ||
Battering Shield | rare | DDAL-DRW-OD-02 Something Wicked | DDAL-DRW-OD-02 Something Wicked | Show | ||
Notes:
Armor (shield), rare (requires attunement) Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both. The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight. |
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Devotee's Censer | rare | DDAL-BMG-DRW-OD-04 All in this Together | DDAL-BMG-DRW-OD-04 We're All in this Together | Show | ||
Notes:
Weapon (flail), rare (requires attunement by a cleric or paladin) As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn. Proficiency with a flail allows you to add your proficiency bonus to the attack roll |
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Cauldron of Rebirth | very_rare | BMG-DRW-OD-08 - Lonely Is the Night | BMG-DRW-OD-08 - Lonely Is the Night | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days. |
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Araelathila (Elven Thrower) | very_rare | FR-DC-LIGA 01 Wyrmwell Flame | FR-DC-LIGA 01 Wyrmwell Flame | Show | ||
Notes:
Weapon (spear), very rare (requires attunement by a elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn. |
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Shield, +3 | very_rare | BMG VDDW Trading Post | Trade Log | Show |